[PATCH 3/5] wined3d: Use wined3d_texture_get_sub_resource_target() in wined3d_texture_allocate_gl_mutable_storage().

Show replies by date

2511
Age (days ago)
2511
Last active (days ago)

wine-devel@winehq.org

0 comments
1 participants

Add to favorites Remove from favorites

tags (0)
participants (1)
  • Henri Verbeet