2009/12/4 Stefan Dösinger stefan@codeweavers.com:
hr = create_primary_opengl_context(iface, (IWineD3DSwapChain *) swapchain);
- if(SUCCEEDED(hr))
- {
swapchain->context[0]->render_offscreen = swapchain->render_to_fbo;
- }
This should probably be part of create_primary_opengl_context().
+static inline void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *context)
It's kind of obvious because of the "context" parameter, but for consistency please document the requirement for the caller to provide an active context.