Roderick Colenbrander thunderbird2k@gmail.com writes:
In a future patch I will move 8-bit palette handling to the shader and for that I need to retrieve the palette from the surface. This patch prepares for that and it simplifies the interface to the shader.
It doesn't work here:
../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so visual.c && touch visual.ok visual.c:7725: Tests skipped: Card has unconditional pow2 support, skipping conditional NP2 tests visual.c:9843: Test failed: Input 0x00000000: Got color 0x00000000 for pixel 1/1, expected 0x00008700, format D3DFMT_UYVY visual.c:9847: Test failed: Input 0x00000000: Got color 0x00000000 for pixel 2/1, expected 0x00008700, format D3DFMT_UYVY visual.c:9843: Test failed: Input 0xff000000: Got color 0x00000000 for pixel 1/1, expected 0x00008700, format D3DFMT_UYVY visual.c:9847: Test failed: Input 0xff000000: Got color 0x00000000 for pixel 2/1, expected 0x004bff1c, format D3DFMT_UYVY visual.c:9843: Test failed: Input 0x00ff0000: Got color 0x00000000 for pixel 1/1, expected 0x00b30000, format D3DFMT_UYVY visual.c:9847: Test failed: Input 0x00ff0000: Got color 0x00ffffff for pixel 2/1, expected 0x00b30000, format D3DFMT_UYVY visual.c:9843: Test failed: Input 0x0000ff00: Got color 0x00000000 for pixel 1/1, expected 0x004bff1c, format D3DFMT_UYVY etc.