Hi,
why have you played with this ? :) It worked well before and now ...
Regards, Raphael
----Message d'origine----
De: Lionel Ulmer lionel.ulmer@free.fr A: wine-devel@winehq.org Sujet: Wine's critical sections and reccursive enter... Date: Mon, 26 May 2003 14:13:31 +0200
Hi all,
To clean-up a bit the mess that was in the D3D GL critical section handling, I removed all the code that handles these kind of situations :
function A : ENTER_GL(); some_code LEAVE_GL();
function B: ENTER_GL(); some_code LEAVE_GL(); call A ENTER_GL(); some_code LEAVE_GL();
So we actually went out of the critical section when we knew that it was acquired again by function A... As, according to MSDN, the crit. sections are actually 'recursive' (ie that you need to leave them X times if you entered them X times and that entering an already held crit. section does not lock the application), I removed all the extraneous LEAVE / ENTER call around already protected functions (which is much nicer to the eye).
The problem is that with that change, I start to get all sorts of time-outs of the X11 critical section.
So are Wine's internal critical sections (like the X11 one) really recursive ?
Lionel
-- Lionel Ulmer - http://www.bbrox.org/