I wonder if the d3d9 code requires those changes as well.
Karsten
-----Ursprüngliche Nachricht----- Von: wine-patches-bounces@winehq.org [mailto:wine-patches-bounces@winehq.org] Im Auftrag von Peter Beutner Gesendet: Freitag, 19. Mai 2006 14:18 An: wine-patches@winehq.org Betreff: d3d8: Fix GetDesc and GetLevelDesc for surfaces and textures.
In DX8 the D3DSURFACE_DESC structure has a size field which needs to be set. Thats actually the difference the comment there is speaking about. This was done correctly in the old dx8 code but somehow got lost during the transition to wined3d. Fix the comment as well.
Small bug, but enough to keep MaxPayne 2 crashing since ~0.9.8.
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