Sorry, please ignore this last patch in the series. I found it is not correct for some cases and I will come up with more tests and corrected version separately.
On 05/04/2017 01:33 AM, Paul Gofman wrote:
Signed-off-by: Paul Gofman gofmanp@gmail.com
dlls/d3dx9_36/effect.c | 25 ++++++++++++++++--------- dlls/d3dx9_36/tests/effect.c | 17 ++++++----------- 2 files changed, 22 insertions(+), 20 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 1ecd32e..a3511c8 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -1056,7 +1056,7 @@ static HRESULT d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect *base, BOOL param_dirty;
if (FAILED(hr = d3dx9_get_param_value_ptr(pass, &pass->states[i], ¶m_value, ¶m,
TRUE, ¶m_dirty)))
FALSE, ¶m_dirty))) return hr; if (!param->object_id)
@@ -2647,7 +2647,9 @@ static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_sta FIXME("Preshader structure is null.\n"); return D3DERR_INVALIDCALL; }
if (update_all || is_param_eval_input_dirty(param->param_eval))
/* According to the tests, native d3dx handles the case of array index evaluated to -1
* in a specific way. */
if (is_param_eval_input_dirty(param->param_eval) || state->index == 0xffffffffu) { if (FAILED(hr = d3dx_evaluate_parameter(param->param_eval, &array_idx_param, &array_idx, update_all)))
@@ -2660,6 +2662,11 @@ static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_sta ref_param = param->referenced_param; TRACE("Array index %u, stored array index %u, element_count %u.\n", array_idx, state->index, ref_param->element_count);
if (array_idx == 0xffffffffu)
{
WARN("Array index is -1, setting to 0.\n");
array_idx = 0;
} if (array_idx >= ref_param->element_count) {
@@ -2920,13 +2927,11 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas if (FAILED(hr = d3dx9_get_param_value_ptr(pass, state, ¶m_value, ¶m, update_all, ¶m_dirty))) {
if (hr == E_FAIL)
if (!update_all && hr == E_FAIL) {
/* Native d3dx9 returns D3D_OK from BeginPass or Commit involving
/* Native d3dx9 returns D3D_OK from Commit involving * out of bounds array access and does not touch the affected
* state, except for BeginPass when the out of bounds array index
* depends on dirty parameters. The latter case is supposed to
* return E_FAIL but is currently TODO. */
* state. */ WARN("Returning D3D_OK on out of bounds array access.\n"); return D3D_OK; }
@@ -6101,6 +6106,7 @@ static HRESULT d3dx9_parse_resource(struct d3dx9_base_effect *base, const char * if (FAILED(hr = d3dx9_copy_data(base, param->object_id, ptr))) return hr; hr = d3dx9_parse_array_selector(base, param);
state->index = 0xffffffffu; break; default:
@@ -6226,10 +6232,11 @@ static HRESULT d3dx9_parse_effect(struct d3dx9_base_effect *base, const char *da
for (i = 0; i < base->parameter_count; ++i) {
if (FAILED(hr = d3dx_pool_sync_shared_parameter(base->pool, &base->parameters[i])))
goto err_out; walk_parameter_tree(&base->parameters[i], param_set_top_level_param, &base->parameters[i]);
set_dirty(&base->parameters[i]);
if (FAILED(hr = d3dx_pool_sync_shared_parameter(base->pool, &base->parameters[i])))
goto err_out; } return D3D_OK;
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c index 7f7487e..c6713af 100644 --- a/dlls/d3dx9_36/tests/effect.c +++ b/dlls/d3dx9_36/tests/effect.c @@ -4658,14 +4658,12 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device) ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = effect->lpVtbl->BeginPass(effect, 1);
- todo_wine ok(hr == E_FAIL, "Got result %#x.\n", hr);
- if (SUCCEEDED(hr))
effect->lpVtbl->EndPass(effect);
ok(hr == E_FAIL, "Got result %#x.\n", hr);
hr = effect->lpVtbl->BeginPass(effect, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr);
- test_effect_preshader_compare_shader(device, 2, TRUE);
test_effect_preshader_compare_shader(device, 2, FALSE);
hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr);
@@ -4678,9 +4676,7 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device) ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = effect->lpVtbl->BeginPass(effect, 1);
- todo_wine ok(hr == E_FAIL, "Got result %#x.\n", hr);
- if (SUCCEEDED(hr))
hr = effect->lpVtbl->EndPass(effect);
ok(hr == E_FAIL, "Got result %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexShader(device, &vshader); ok(hr == D3D_OK, "Got result %#x.\n", hr);
@@ -4689,7 +4685,7 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device) hr = effect->lpVtbl->BeginPass(effect, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr);
- test_effect_preshader_compare_shader(device, 2, TRUE);
test_effect_preshader_compare_shader(device, 2, FALSE);
hr = effect->lpVtbl->EndPass(effect); ok(hr == D3D_OK, "Got result %#x.\n", hr);
@@ -4701,7 +4697,7 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device) hr = effect->lpVtbl->BeginPass(effect, 1); ok(hr == D3D_OK, "Got result %#x.\n", hr);
- test_effect_preshader_compare_shader(device, 0, TRUE);
test_effect_preshader_compare_shader(device, 0, FALSE);
hr = IDirect3DDevice9_SetVertexShader(device, NULL); ok(hr == D3D_OK, "Got result %#x.\n", hr);
@@ -6266,10 +6262,9 @@ static void test_effect_get_pass_desc(IDirect3DDevice9 *device) ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc);
todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr);
test_effect_preshader_compare_shader_bytecode(desc.pVertexShaderFunction, 0, 0, TRUE);
test_effect_preshader_compare_shader_bytecode(desc.pVertexShaderFunction, 0, 0, FALSE);
fvect.z = 2.0f; hr = effect->lpVtbl->SetVector(effect, "g_iVect", &fvect);