Already looking at buying a new computer to play Supreme Commander (http://en.wikipedia.org/wiki/Supreme_commander), is there anything I can do (including, but not limited to purchasing hardware) to help get this game running under Wine? I can't promise miracles, but if I can break down a few obstacles, consider it done.
--tim
On 2/11/07, Tim Schmidt timschmidt@gmail.com wrote:
Already looking at buying a new computer to play Supreme Commander (http://en.wikipedia.org/wiki/Supreme_commander), is there anything I can do (including, but not limited to purchasing hardware) to help get this game running under Wine? I can't promise miracles, but if I can break down a few obstacles, consider it done.
Fix the bugs in Wine and send your patches to wine-patches.
File bug reports pertaining to this game, as well as become a maintainer for the game in our AppDB: http://appdb.winehq.org/appview.php?iAppId=4051
Purchase a copy of CrossOver and vote for DirectX support: http://www.codeweavers.com/compatibility/browse/name?app_id=249
Tom
--tim
On 2/11/07, Tom Wickline twickline@gmail.com wrote:
Fix the bugs in Wine and send your patches to wine-patches.
File bug reports pertaining to this game, as well as become a maintainer for the game in our AppDB: http://appdb.winehq.org/appview.php?iAppId=4051
Purchase a copy of CrossOver and vote for DirectX support: http://www.codeweavers.com/compatibility/browse/name?app_id=249
I'll purchase crossover, but it looks like SupComm wants pixel shader 2.0, so I was thinking more along the lines of someone who wants to hack on DirectX 10, but has no DirectX 10 capable hardware. Or no DirectX 10 games to test against, etc. Anyone?
--tim
On 11/02/07, Tim Schmidt timschmidt@gmail.com wrote:
I'll purchase crossover, but it looks like SupComm wants pixel shader 2.0, so I was thinking more along the lines of someone who wants to hack on DirectX 10, but has no DirectX 10 capable hardware. Or no DirectX 10 games to test against, etc. Anyone?
PS 2.0 is DX9. As mentioned in bug 6570, using GLSL for the shader backend should help a bit for shader support. The current plan is to make GLSL the default relatively soon.
I see a demo was released not too long ago, so I might give a try one of these days.