It is already tested that adapter_idx < wined3d->adapter_count before calling device_init, so adapter_count can never be zero.
Signed-off-by: Sven Baars sven.wine@gmail.com --- v2: >= -> <
dlls/wined3d/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d9d6cf2676..67680ac7f1 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5336,7 +5336,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d, device->ref = 1; device->wined3d = wined3d; wined3d_incref(device->wined3d); - device->adapter = wined3d->adapter_count ? adapter : NULL; + device->adapter = adapter; device->device_parent = device_parent; list_init(&device->resources); list_init(&device->shaders);