Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/texture.c | 11 +++++++++++ 1 file changed, 11 insertions(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index f3a48faf5ca..c5df4e55a70 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -269,6 +269,7 @@ static bool fbo_blitter_supported(enum wined3d_blit_op blit_op, const struct win { const struct wined3d_format *src_format = src_resource->format; const struct wined3d_format *dst_format = dst_resource->format; + bool src_ds, dst_ds;
if ((wined3d_settings.offscreen_rendering_mode != ORM_FBO) || !gl_info->fbo_ops.glBlitFramebuffer) return false; @@ -280,6 +281,16 @@ static bool fbo_blitter_supported(enum wined3d_blit_op blit_op, const struct win if (src_resource->type != WINED3D_RTYPE_TEXTURE_2D) return false;
+ /* We can't copy between depth/stencil and colour attachments. One notable + * way we can end up here is when copying between typeless resources with + * formats like R16_TYPELESS, which can end up using either a + * depth/stencil or a colour format on the OpenGL side, depending on the + * resource's bind flags. */ + src_ds = src_format->depth_size || src_format->stencil_size; + dst_ds = dst_format->depth_size || dst_format->stencil_size; + if (src_ds != dst_ds) + return false; + switch (blit_op) { case WINED3D_BLIT_OP_COLOR_BLIT: