On Tue, 18 Oct 2005 12:13:27 +0200 Molle Bestefich molle.bestefich@gmail.com wrote:
sebastien.fievet wrote:
I searched the lists for other entries about this game, and found another bug reported (bug 1631), dealing with sound. At least, the game seemed to start some time ago!
Since you know that it ran once, and approximately when, another approach would be to find out which patch causes the problem.
I can find an explanation how to do that if you want, it shouldn't be too hard.
Which switches should i use to provide a meaningful trace for it?
Besides from +seh,+tid, no clue. Sorry, someone else will have to answer that.
Sory for this late answer, i have had trouble with my internet access...
below is the trace i got with +seh,+tid switches. 'hope it's helpful :
0009:trace:seh:__regs_RtlRaiseException code=c0000005 flags=0 addr=0x401c6e40 0009:trace:seh:__regs_RtlRaiseException info[0]=00000001 0009:trace:seh:__regs_RtlRaiseException info[1]=404716ea 0009:trace:seh:__regs_RtlRaiseException eax=404716ea ebx=40462660 ecx=01ab53dc edx=000000e8 esi=5515d872 edi=0000d872 0009:trace:seh:__regs_RtlRaiseException ebp=01ab53e5 esp=4064ff38 cs=0073 ds=007b es=007b fs=0033 gs=004f flags=00210202 0009:err:seh:EXC_DefaultHandling Exception frame is not in stack limits => unable to dispatch exception.
Besides, if you (or anybody) can help me to find a solution, i'd really appreciate!
Regards, Sebastien