Hello,
I subscribed to this list, because I want to help in developing wine so that (my current favorite) simulation works better. Egoistic hah :) ? - a good motivation though ...
The first thing I want to go for is the networking support, which does not work at all. So I started off with the Developers Guide, but I noticed while debugging, that I could use some "instant" guidance - some person available via ICQ, any other IM or even TeamSpeak who can give quick hints.
Maybe here somebody might also be interested in providing better support for this game and even wants to cooperate with me in the development.
I am trying to track down the problem which causes the game Sturmovik not to be able to connect to a server. As I didn't find any other link to a person
So if any of you are often online in any IM and want to provide help, I would appreciate it.
Thanks in advence Briareos
On 16/04/07, Briareos auronsrv@gmx.net wrote:
So if any of you are often online in any IM and want to provide help, I would appreciate it.
A lot of people are on IRC, #winehackers on freenode.
Am Montag 16 April 2007 19:44 schrieb Briareos:
Hello,
I subscribed to this list, because I want to help in developing wine so that (my current favorite) simulation works better. Egoistic hah :) ? - a good motivation though ...
I am trying to track down the problem which causes the game Sturmovik not to be able to connect to a server. As I didn't find any other link to a person
Does that application maybe use directplay?
Am Montag, 16. April 2007 20:10 schrieben Sie:
Am Montag 16 April 2007 19:44 schrieb Briareos:
Hello,
I subscribed to this list, because I want to help in developing wine so that (my current favorite) simulation works better. Egoistic hah :) ? - a good motivation though ...
I am trying to track down the problem which causes the game Sturmovik not to be able to connect to a server. As I didn't find any other link to a person
Does that application maybe use directplay?
Does not seem so. I tried: WINEDEBUG=+loaddll and grepped the output with "dplay", "play", "direct".
Also I tried WINEDEBUG=+loaddll which does not give additional output.
The strange thing about the networking problem is, that there is no network traffic generated (checked with wireshark).
On Monday 16 April 2007 21:10, Briareos wrote:
The strange thing about the networking problem is, that there is no network traffic generated (checked with wireshark).
Can you run it on windows and get me a network trace of the traffic it generates there? As far as I am aware, our winsock implementation has a couple of bugs, but most are pretty minor and obscure. If IL-2 used directplay on the other hand, that'd explain why it's not working. I'll be able to tell from the network trace.
Cheers, Kai
On Mon, Apr 16, 2007 at 07:44:19PM +0200, Briareos wrote:
hi,
The first thing I want to go for is the networking support, which does not work at all.
just for the files - i played this game already on a lan-partey some _very_ long time ago. the no longer working network in that game is a regression. you might come to a quicker solution for this problem by bisecting into the year 2006 (first quarter). i am absolutely not sure, when the network broke because we have our office sim lans more or less anually.
Maybe here somebody might also be interested in providing better support for this game and even wants to cooperate with me in the development.
to my knowledge there are currently two problems with this game. the first one is the network and the second one is the hardwareware shaders sooner or later kill the game (bug was introduces some time ago, then went away and now is there again). other than that it works quite perfect.