This looks wrong. Is there a legitimate way that this can happen?
Le 31/03/2012 22:46, Henri Verbeet a écrit :
This looks wrong. Is there a legitimate way that this can happen?
The FIXME in wined3d_device_decref says :
FIXME("Device released with resources still bound, acceptable but unexpected.\n");
If this is "acceptable", resources must not use the device afterwards because it's released.
If it's legitimate ? I don't know. The game craches when exiting. This may be due to a bad objects and resources freeing. Do you have a better idea ?
Btw, the problem is easily reproductible. The bugzlla entry contain the download link.
Christian
On 31 March 2012 23:30, Christian Costa titan.costa@gmail.com wrote:
Do you have a better idea ?
My first guess would be to check if vertex buffers are perhaps supposed to take a reference to the D3D interface.
Btw, the problem is easily reproductible. The bugzlla entry contain the download link.
Yes, we have a lot of those.
Le 01/04/2012 01:49, Henri Verbeet a écrit :
My first guess would be to check if vertex buffers are perhaps supposed to take a reference to the D3D interface.
Ok. I will write a test to check that.