Am Samstag 17 März 2007 23:22 schrieb A C Hurst:
Fixes the calculation of a struct size in IDirect3DDeviceImpl_2_EnumTextureFormats, and fixes bug 7061.
From 3f08264567229ff6a23b2cf311a18ee013c86152 Mon Sep 17 00:00:00 2001
From: ahurst <ahurst@hurstmachine.(none)> Date: Sat, 17 Mar 2007 22:17:18 +0000 Subject: Fis struct size calculation in EnumTextureFormats
Looks OK to me :-)
On Mon, 2007-03-19 at 09:41 +0100, Stefan Dösinger wrote:
Am Samstag 17 März 2007 23:22 schrieb A C Hurst:
Fixes the calculation of a struct size in IDirect3DDeviceImpl_2_EnumTextureFormats, and fixes bug 7061.
From 3f08264567229ff6a23b2cf311a18ee013c86152 Mon Sep 17 00:00:00 2001
From: ahurst <ahurst@hurstmachine.(none)> Date: Sat, 17 Mar 2007 22:17:18 +0000 Subject: Fis struct size calculation in EnumTextureFormats
Looks OK to me :-)
Does this close this bug?
http://bugs.winehq.org/show_bug.cgi?id=3818
Or are the two struct size calculations unrelated?
Thanks, Scott Ritchie
Am Montag 19 März 2007 10:01 schrieb Scott Ritchie:
On Mon, 2007-03-19 at 09:41 +0100, Stefan Dösinger wrote:
Am Samstag 17 März 2007 23:22 schrieb A C Hurst:
Fixes the calculation of a struct size in IDirect3DDeviceImpl_2_EnumTextureFormats, and fixes bug 7061.
From 3f08264567229ff6a23b2cf311a18ee013c86152 Mon Sep 17 00:00:00 2001
From: ahurst <ahurst@hurstmachine.(none)> Date: Sat, 17 Mar 2007 22:17:18 +0000 Subject: Fis struct size calculation in EnumTextureFormats
Looks OK to me :-)
Does this close this bug?
http://bugs.winehq.org/show_bug.cgi?id=3818
Or are the two struct size calculations unrelated?
I cannot test the bug because I don't have the game, but the patch itself is correct. A C Hurst says that it fixes the textures in that game.