In essence, the goal is to separate the d3d12 backend. Just separate the compiler first, though, to make the diff easier to read.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- Members of this patch series conflict with other in-flight patches...
Makefile.am | 42 +- include/private/vkd3d_test.h | 19 +- ...{shader_runner_d3d12.c => shader_runner.c} | 31 +- tests/shader_runner.h | 29 + tests/shader_runner_d3d12.c | 847 +----------------- 5 files changed, 98 insertions(+), 870 deletions(-) copy tests/{shader_runner_d3d12.c => shader_runner.c} (97%) create mode 100644 tests/shader_runner.h
diff --git a/Makefile.am b/Makefile.am index 20fee06d0..e6d20e700 100644 --- a/Makefile.am +++ b/Makefile.am @@ -50,9 +50,6 @@ vkd3d_cross_tests = \ tests/d3d12_invalid_usage \ tests/hlsl_d3d12
-vkd3d_shader_runners = \ - tests/shader_runner_d3d12 - vkd3d_shader_tests = \ tests/abs.shader_test \ tests/cast-to-float.shader_test \ @@ -113,7 +110,9 @@ vkd3d_shader_tests = \
vkd3d_test_headers = \ tests/d3d12_crosstest.h \ - tests/d3d12_test_utils.h + tests/d3d12_test_utils.h \ + tests/shader_runner.h \ + tests/utils.h
vkd3d_demos = \ demos/vkd3d-gears \ @@ -273,15 +272,18 @@ AM_DEFAULT_SOURCE_EXT = .c TEST_EXTENSIONS = .shader_test
if BUILD_TESTS -check_PROGRAMS = $(vkd3d_tests) $(vkd3d_cross_tests) $(vkd3d_shader_runners) +check_PROGRAMS = $(vkd3d_tests) $(vkd3d_cross_tests) tests/shader_runner TESTS = $(vkd3d_tests) $(vkd3d_cross_tests) $(vkd3d_shader_tests) tests_d3d12_LDADD = $(LDADD) @PTHREAD_LIBS@ @VULKAN_LIBS@ tests_d3d12_invalid_usage_LDADD = $(LDADD) @VULKAN_LIBS@ tests_hlsl_d3d12_LDADD = $(LDADD) @VULKAN_LIBS@ -tests_shader_runner_d3d12_LDADD = $(LDADD) @VULKAN_LIBS@ +tests_shader_runner_LDADD = $(LDADD) @VULKAN_LIBS@ +tests_shader_runner_SOURCES = \ + tests/shader_runner.c \ + tests/shader_runner_d3d12.c tests_vkd3d_api_LDADD = libvkd3d.la @VULKAN_LIBS@ tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la -SHADER_TEST_LOG_COMPILER = tests/shader_runner_d3d12 +SHADER_TEST_LOG_COMPILER = tests/shader_runner XFAIL_TESTS = \ tests/cast-to-float.shader_test \ tests/cast-to-half.shader_test \ @@ -388,14 +390,17 @@ CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/i CROSS_CFLAGS = -g -O2 -Wall -municode ${CROSS_CPPFLAGS} EXTRA_DIST += $(cross_implibs:=.cross32.def) $(cross_implibs:=.cross64.def)
+shader_runner_cross_sources = \ + $(srcdir)/tests/shader_runner.c \ + $(srcdir)/tests/shader_runner_d3d12.c + if HAVE_CROSSTARGET32 CROSS32_CC = @CROSSCC32@ CROSS32_DLLTOOL = @CROSSTARGET32@-dlltool CROSS32_IMPLIBS = $(cross_implibs:=.cross32.a) CROSS32_EXEFILES = $(vkd3d_cross_tests:=.cross32.exe) \ - $(vkd3d_demos:demos/vkd3d-%=demos/%.cross32.exe) \ - $(vkd3d_shader_runners:=.cross32.exe) -CROSS32_FILES = $(CROSS32_IMPLIBS) $(CROSS32_EXEFILES) + $(vkd3d_demos:demos/vkd3d-%=demos/%.cross32.exe) +CROSS32_FILES = $(CROSS32_IMPLIBS) $(CROSS32_EXEFILES) tests/shader_runner.cross32.exe
CLEANFILES += $(CROSS32_FILES) crosstest32: $(CROSS32_FILES) @@ -411,6 +416,12 @@ $(CROSS32_EXEFILES): %.cross32.exe: %.c $(CROSS32_IMPLIBS) $(widl_headers) $(AM_V_CCLD)depbase=`echo $@ | $(SED) 's![^/]*$$!$(DEPDIR)/&!;s!.exe$$!!'`; \ $(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS32_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \ $(am__mv) $$depbase.Tpo $$depbase.Po + +tests/shader_runner.cross32.exe: $(shader_runner_cross_sources) $(CROSS32_IMPLIBS) $(widl_headers) + $(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!.exe$$!!'`; \ + $(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $(shader_runner_cross_sources) $(CROSS32_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \ + $(am__mv) $$depbase.Tpo $$depbase.Po + else crosstest32: endif @@ -420,9 +431,8 @@ CROSS64_CC = @CROSSCC64@ CROSS64_DLLTOOL = @CROSSTARGET64@-dlltool CROSS64_IMPLIBS = $(cross_implibs:=.cross64.a) CROSS64_EXEFILES = $(vkd3d_cross_tests:=.cross64.exe) \ - $(vkd3d_demos:demos/vkd3d-%=demos/%.cross64.exe) \ - $(vkd3d_shader_runners:=.cross64.exe) -CROSS64_FILES = $(CROSS64_IMPLIBS) $(CROSS64_EXEFILES) + $(vkd3d_demos:demos/vkd3d-%=demos/%.cross64.exe) +CROSS64_FILES = $(CROSS64_IMPLIBS) $(CROSS64_EXEFILES) tests/shader_runner.cross64.exe
CLEANFILES += $(CROSS64_FILES) crosstest64: $(CROSS64_FILES) @@ -438,6 +448,12 @@ $(CROSS64_EXEFILES): %.cross64.exe: %.c $(CROSS64_IMPLIBS) $(widl_headers) $(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!.exe$$!!'`; \ $(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS64_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \ $(am__mv) $$depbase.Tpo $$depbase.Po + +tests/shader_runner.cross64.exe: $(shader_runner_cross_sources) $(CROSS64_IMPLIBS) $(widl_headers) + $(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!.exe$$!!'`; \ + $(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $(shader_runner_cross_sources) $(CROSS64_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \ + $(am__mv) $$depbase.Tpo $$depbase.Po + else crosstest64: endif diff --git a/include/private/vkd3d_test.h b/include/private/vkd3d_test.h index 6b8763dde..0cc7fe4f3 100644 --- a/include/private/vkd3d_test.h +++ b/include/private/vkd3d_test.h @@ -28,16 +28,15 @@ #include <stdlib.h> #include <string.h>
-static void vkd3d_test_main(int argc, char **argv); -static const char *vkd3d_test_name; -static const char *vkd3d_test_platform = "other"; +extern const char *vkd3d_test_name; +extern const char *vkd3d_test_platform;
static void vkd3d_test_start_todo(bool is_todo); static int vkd3d_test_loop_todo(void); static void vkd3d_test_end_todo(void);
#define START_TEST(name) \ - static const char *vkd3d_test_name = #name; \ + const char *vkd3d_test_name = #name; \ static void vkd3d_test_main(int argc, char **argv)
/* @@ -100,7 +99,7 @@ static void vkd3d_test_end_todo(void);
#define todo todo_if(true)
-static struct +struct vkd3d_test_state { LONG success_count; LONG failure_count; @@ -120,7 +119,8 @@ static struct
const char *test_name_filter; char context[1024]; -} vkd3d_test_state; +}; +extern struct vkd3d_test_state vkd3d_test_state;
static bool vkd3d_test_platform_is_windows(void) @@ -253,6 +253,12 @@ vkd3d_test_debug(const char *fmt, ...) printf("%s\n", buffer); }
+#ifndef VKD3D_TEST_NO_DEFS +const char *vkd3d_test_platform = "other"; +struct vkd3d_test_state vkd3d_test_state; + +static void vkd3d_test_main(int argc, char **argv); + int main(int argc, char **argv) { const char *test_filter = getenv("VKD3D_TEST_FILTER"); @@ -339,6 +345,7 @@ int wmain(int argc, WCHAR **wargv) return ret; } #endif /* _WIN32 */ +#endif /* VKD3D_TEST_NO_DEFS */
typedef void (*vkd3d_test_pfn)(void);
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner.c similarity index 97% copy from tests/shader_runner_d3d12.c copy to tests/shader_runner.c index 47f419b96..df4344881 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner.c @@ -1,5 +1,5 @@ /* - * Copyright 2020 Zebediah Figura for CodeWeavers + * Copyright 2020-2021 Zebediah Figura for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -43,6 +43,7 @@ */
#include "d3d12_crosstest.h" +#include "shader_runner.h" #include <errno.h>
static void VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2) fatal_error(const char *format, ...) @@ -117,6 +118,8 @@ struct texture
struct shader_context { + const struct shader_runner_ops *ops; + struct test_context c;
ID3D10Blob *ps_code; @@ -131,22 +134,6 @@ struct shader_context size_t sampler_count; };
-static ID3D10Blob *compile_shader(const char *source, const char *target) -{ - ID3D10Blob *blob = NULL, *errors = NULL; - HRESULT hr; - - hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", target, 0, 0, &blob, &errors); - ok(hr == S_OK, "Failed to compile shader, hr %#x.\n", hr); - if (errors) - { - if (vkd3d_test_state.debug_level) - trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors)); - ID3D10Blob_Release(errors); - } - return blob; -} - static void free_texture(struct texture *texture) { ID3D12DescriptorHeap_Release(texture->heap); @@ -603,7 +590,7 @@ static struct texture *get_texture(struct shader_context *context, unsigned int return NULL; }
-START_TEST(shader_runner_d3d12) +void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops) { static const struct test_context_desc desc = { @@ -649,6 +636,7 @@ START_TEST(shader_runner_d3d12) }
memset(&context, 0, sizeof(context)); + context.ops = ops; init_test_context(&context.c, &desc);
for (;;) @@ -668,7 +656,7 @@ START_TEST(shader_runner_d3d12) break;
case STATE_SHADER_PIXEL: - if (!(context.ps_code = compile_shader(shader_source, "ps_4_0"))) + if (!(context.ps_code = context.ops->compile_shader(shader_source))) return; shader_source_len = 0; break; @@ -867,3 +855,8 @@ START_TEST(shader_runner_d3d12)
fclose(f); } + +START_TEST(shader_runner) +{ + run_shader_tests_d3d12(argc, argv); +} diff --git a/tests/shader_runner.h b/tests/shader_runner.h new file mode 100644 index 000000000..5178c6544 --- /dev/null +++ b/tests/shader_runner.h @@ -0,0 +1,29 @@ +/* + * Copyright 2021 Zebediah Figura for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include "vkd3d_windows.h" +#include "vkd3d_d3dcommon.h" + +struct shader_runner_ops +{ + ID3D10Blob *(*compile_shader)(const char *source); +}; + +void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops); + +void run_shader_tests_d3d12(int argc, char **argv); diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index 47f419b96..6246c8701 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -1,5 +1,5 @@ /* - * Copyright 2020 Zebediah Figura for CodeWeavers + * Copyright 2020-2021 Zebediah Figura for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -16,127 +16,21 @@ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */
-/* - * This application contains code derived from piglit, the license for which - * follows: - * - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "d3d12_crosstest.h" -#include <errno.h> - -static void VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2) fatal_error(const char *format, ...) -{ - va_list args; - - va_start(args, format); - vfprintf(stderr, format, args); - va_end(args); - exit(1); -} - -static bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size) -{ - size_t new_capacity, max_capacity; - void *new_elements; - - if (element_count <= *capacity) - return true; - - max_capacity = ~(size_t)0 / element_size; - if (max_capacity < element_count) - return false; - - new_capacity = max(*capacity, 4); - while (new_capacity < element_count && new_capacity <= max_capacity / 2) - new_capacity *= 2; - - if (new_capacity < element_count) - new_capacity = element_count; - - if (!(new_elements = realloc(*elements, new_capacity * element_size))) - return false; - - *elements = new_elements; - *capacity = new_capacity; - - return true; -} - -enum texture_data_type -{ - TEXTURE_DATA_FLOAT, - TEXTURE_DATA_SINT, - TEXTURE_DATA_UINT, -}; +#define COBJMACROS +#define CONST_VTABLE +#define VKD3D_TEST_NO_DEFS +#include "vkd3d_windows.h" +#include "vkd3d_d3dcommon.h" +#include "vkd3d_d3dcompiler.h" +#include "vkd3d_test.h" +#include "shader_runner.h"
-struct sampler -{ - unsigned int slot; - - D3D12_FILTER filter; - D3D12_TEXTURE_ADDRESS_MODE u_address, v_address, w_address; -}; - -struct texture -{ - unsigned int slot; - - DXGI_FORMAT format; - enum texture_data_type data_type; - unsigned int texel_size; - unsigned int width, height; - uint8_t *data; - size_t data_size, data_capacity; - - D3D12_DESCRIPTOR_RANGE descriptor_range; - ID3D12DescriptorHeap *heap; - ID3D12Resource *resource; - unsigned int root_index; -}; - -struct shader_context -{ - struct test_context c; - - ID3D10Blob *ps_code; - - uint32_t *uniforms; - size_t uniform_count; - - struct texture *textures; - size_t texture_count; - - struct sampler *samplers; - size_t sampler_count; -}; - -static ID3D10Blob *compile_shader(const char *source, const char *target) +static ID3D10Blob *d3d12_runner_compile_shader(const char *source) { ID3D10Blob *blob = NULL, *errors = NULL; HRESULT hr;
- hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", target, 0, 0, &blob, &errors); + hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", "ps_4_0", 0, 0, &blob, &errors); ok(hr == S_OK, "Failed to compile shader, hr %#x.\n", hr); if (errors) { @@ -147,723 +41,12 @@ static ID3D10Blob *compile_shader(const char *source, const char *target) return blob; }
-static void free_texture(struct texture *texture) +static const struct shader_runner_ops d3d12_runner_ops = { - ID3D12DescriptorHeap_Release(texture->heap); - ID3D12Resource_Release(texture->resource); - free(texture->data); - memset(texture, 0, sizeof(*texture)); -} - -enum parse_state -{ - STATE_NONE, - STATE_PREPROC, - STATE_PREPROC_INVALID, - STATE_SAMPLER, - STATE_SHADER_INVALID_PIXEL, - STATE_SHADER_PIXEL, - STATE_TEXTURE, - STATE_TEST, + .compile_shader = d3d12_runner_compile_shader, };
-static bool match_string(const char *line, const char *token, const char **const rest) -{ - size_t len = strlen(token); - - if (strncmp(line, token, len) || !isspace(line[len])) - return false; - if (rest) - { - *rest = line + len; - while (isspace(**rest)) - ++*rest; - } - return true; -} - -static void parse_texture_format(struct texture *texture, const char *line) -{ - static const struct - { - const char *string; - enum texture_data_type data_type; - unsigned int texel_size; - DXGI_FORMAT format; - } - formats[] = - { - {"r32g32b32a32 float", TEXTURE_DATA_FLOAT, 16, DXGI_FORMAT_R32G32B32A32_FLOAT}, - {"r32g32 uint", TEXTURE_DATA_UINT, 8, DXGI_FORMAT_R32G32_UINT}, - {"r32 float", TEXTURE_DATA_FLOAT, 4, DXGI_FORMAT_R32_FLOAT}, - {"r32 sint", TEXTURE_DATA_SINT, 4, DXGI_FORMAT_R32_SINT}, - }; - unsigned int i; - - for (i = 0; i < ARRAY_SIZE(formats); ++i) - { - if (match_string(line, formats[i].string, &line)) - { - texture->format = formats[i].format; - texture->data_type = formats[i].data_type; - texture->texel_size = formats[i].texel_size; - return; - } - } - - fatal_error("Unknown format '%s'.\n", line); -} - -static D3D12_TEXTURE_ADDRESS_MODE parse_sampler_address_mode(const char *line, const char **rest) -{ - if (match_string(line, "border", rest)) - return D3D12_TEXTURE_ADDRESS_MODE_BORDER; - if (match_string(line, "clamp", rest)) - return D3D12_TEXTURE_ADDRESS_MODE_CLAMP; - if (match_string(line, "mirror_once", rest)) - return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE; - if (match_string(line, "mirror", rest)) - return D3D12_TEXTURE_ADDRESS_MODE_MIRROR; - if (match_string(line, "wrap", rest)) - return D3D12_TEXTURE_ADDRESS_MODE_WRAP; - - fatal_error("Unknown sampler address mode '%s'.\n", line); -} - -static void parse_sampler_directive(struct sampler *sampler, const char *line) -{ - if (match_string(line, "address", &line)) - { - sampler->u_address = parse_sampler_address_mode(line, &line); - sampler->v_address = parse_sampler_address_mode(line, &line); - sampler->w_address = parse_sampler_address_mode(line, &line); - } - else if (match_string(line, "filter", &line)) - { - static const struct - { - const char *string; - D3D12_FILTER filter; - } - filters[] = - { - {"point point point", D3D12_FILTER_MIN_MAG_MIP_POINT}, - {"point point linear", D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR}, - {"point linear point", D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT}, - {"point linear linear", D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR}, - {"linear point point", D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT}, - {"linear point linear", D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR}, - {"linear linear point", D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT}, - {"linear linear linear", D3D12_FILTER_MIN_MAG_MIP_LINEAR}, - }; - unsigned int i; - - for (i = 0; i < ARRAY_SIZE(filters); ++i) - { - if (match_string(line, filters[i].string, &line)) - { - sampler->filter = filters[i].filter; - return; - } - } - - fatal_error("Unknown sampler filter '%s'.\n", line); - } - else - { - fatal_error("Unknown sampler directive '%s'.\n", line); - } -} - -static void parse_texture_directive(struct texture *texture, const char *line) -{ - int ret; - - if (match_string(line, "format", &line)) - { - parse_texture_format(texture, line); - } - else if (match_string(line, "size", &line)) - { - ret = sscanf(line, "( %u , %u )", &texture->width, &texture->height); - if (ret < 2) - fatal_error("Malformed texture size '%s'.\n", line); - } - else - { - union - { - float f; - int32_t i; - uint32_t u; - } u; - char *rest; - - u.u = 0; - - for (;;) - { - switch (texture->data_type) - { - case TEXTURE_DATA_FLOAT: - u.f = strtof(line, &rest); - break; - - case TEXTURE_DATA_SINT: - u.i = strtol(line, &rest, 10); - break; - - case TEXTURE_DATA_UINT: - u.u = strtoul(line, &rest, 10); - break; - } - - if (rest == line) - break; - - vkd3d_array_reserve((void **)&texture->data, &texture->data_capacity, texture->data_size + sizeof(u), 1); - memcpy(texture->data + texture->data_size, &u, sizeof(u)); - texture->data_size += sizeof(u); - line = rest; - } - } -} - -static void parse_test_directive(struct shader_context *context, const char *line) -{ - if (match_string(line, "draw quad", &line)) - { - D3D12_SHADER_BYTECODE ps - = {ID3D10Blob_GetBufferPointer(context->ps_code), ID3D10Blob_GetBufferSize(context->ps_code)}; - ID3D12GraphicsCommandList *command_list = context->c.list; - D3D12_ROOT_SIGNATURE_DESC root_signature_desc = {0}; - D3D12_ROOT_PARAMETER root_params[3], *root_param; - D3D12_STATIC_SAMPLER_DESC static_samplers[1]; - static const float clear_color[4]; - unsigned int uniform_index; - ID3D12PipelineState *pso; - HRESULT hr; - size_t i; - - root_signature_desc.NumParameters = 0; - root_signature_desc.pParameters = root_params; - root_signature_desc.NumStaticSamplers = 0; - root_signature_desc.pStaticSamplers = static_samplers; - - if (context->uniform_count) - { - uniform_index = root_signature_desc.NumParameters++; - root_param = &root_params[uniform_index]; - root_param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; - root_param->Constants.ShaderRegister = 0; - root_param->Constants.RegisterSpace = 0; - root_param->Constants.Num32BitValues = context->uniform_count; - root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - } - - for (i = 0; i < context->texture_count; ++i) - { - struct texture *texture = &context->textures[i]; - D3D12_DESCRIPTOR_RANGE *range = &texture->descriptor_range; - D3D12_SUBRESOURCE_DATA resource_data; - - texture->root_index = root_signature_desc.NumParameters++; - root_param = &root_params[texture->root_index]; - root_param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - root_param->DescriptorTable.NumDescriptorRanges = 1; - root_param->DescriptorTable.pDescriptorRanges = range; - root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - - range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; - range->NumDescriptors = 1; - range->BaseShaderRegister = texture->slot; - range->RegisterSpace = 0; - range->OffsetInDescriptorsFromTableStart = 0; - - if (!texture->resource) - { - texture->heap = create_gpu_descriptor_heap(context->c.device, - D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1); - texture->resource = create_default_texture(context->c.device, texture->width, texture->height, - texture->format, 0, D3D12_RESOURCE_STATE_COPY_DEST); - resource_data.pData = texture->data; - resource_data.SlicePitch = resource_data.RowPitch = texture->width * texture->texel_size; - upload_texture_data(texture->resource, &resource_data, 1, context->c.queue, command_list); - reset_command_list(command_list, context->c.allocator); - transition_resource_state(command_list, texture->resource, D3D12_RESOURCE_STATE_COPY_DEST, - D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE); - ID3D12Device_CreateShaderResourceView(context->c.device, texture->resource, - NULL, get_cpu_descriptor_handle(&context->c, texture->heap, 0)); - } - } - - assert(root_signature_desc.NumParameters <= ARRAY_SIZE(root_params)); - - for (i = 0; i < context->sampler_count; ++i) - { - D3D12_STATIC_SAMPLER_DESC *sampler_desc = &static_samplers[root_signature_desc.NumStaticSamplers++]; - const struct sampler *sampler = &context->samplers[i]; - - memset(sampler_desc, 0, sizeof(*sampler_desc)); - sampler_desc->Filter = sampler->filter; - sampler_desc->AddressU = sampler->u_address; - sampler_desc->AddressV = sampler->v_address; - sampler_desc->AddressW = sampler->w_address; - sampler_desc->ShaderRegister = sampler->slot; - sampler_desc->RegisterSpace = 0; - sampler_desc->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - } - - if (context->c.root_signature) - ID3D12RootSignature_Release(context->c.root_signature); - hr = create_root_signature(context->c.device, &root_signature_desc, &context->c.root_signature); - ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr); - - pso = create_pipeline_state(context->c.device, context->c.root_signature, context->c.render_target_desc.Format, - NULL, &ps, NULL); - if (!pso) - return; - vkd3d_array_reserve((void **)&context->c.pso, &context->c.pso_capacity, context->c.pso_count + 1, sizeof(*context->c.pso)); - context->c.pso[context->c.pso_count++] = pso; - - ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context->c.root_signature); - if (context->uniform_count) - ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, uniform_index, - context->uniform_count, context->uniforms, 0); - for (i = 0; i < context->texture_count; ++i) - ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, context->textures[i].root_index, - get_gpu_descriptor_handle(&context->c, context->textures[i].heap, 0)); - - ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context->c.rtv, false, NULL); - ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context->c.scissor_rect); - ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context->c.viewport); - ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); - ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context->c.rtv, clear_color, 0, NULL); - ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); - ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); - transition_resource_state(command_list, context->c.render_target, - D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - } - else if (match_string(line, "probe all rgba", &line)) - { - unsigned int ulps; - struct vec4 v; - int ret; - - ret = sscanf(line, "( %f , %f , %f , %f ) %u", &v.x, &v.y, &v.z, &v.w, &ulps); - if (ret < 4) - fatal_error("Malformed probe arguments '%s'.\n", line); - if (ret < 5) - ulps = 0; - check_sub_resource_vec4(context->c.render_target, 0, context->c.queue, context->c.list, &v, ulps); - reset_command_list(context->c.list, context->c.allocator); - } - else if (match_string(line, "probe rect rgba", &line)) - { - unsigned int x, y, w, h, ulps; - struct resource_readback rb; - struct vec4 v; - RECT rect; - int ret; - - ret = sscanf(line, "( %u , %u , %u , %u ) ( %f , %f , %f , %f ) %u", - &x, &y, &w, &h, &v.x, &v.y, &v.z, &v.w, &ulps); - if (ret < 8) - fatal_error("Malformed probe arguments '%s'.\n", line); - if (ret < 9) - ulps = 0; - - get_texture_readback_with_command_list(context->c.render_target, 0, &rb, context->c.queue, context->c.list); - rect.left = x; - rect.right = x + w; - rect.top = y; - rect.bottom = y + h; - check_readback_data_vec4(&rb, &rect, &v, ulps); - release_resource_readback(&rb); - reset_command_list(context->c.list, context->c.allocator); - } - else if (match_string(line, "probe rgba", &line)) - { - struct resource_readback rb; - unsigned int x, y, ulps; - struct vec4 v; - RECT rect; - int ret; - - ret = sscanf(line, "( %u , %u ) ( %f , %f , %f , %f ) %u", &x, &y, &v.x, &v.y, &v.z, &v.w, &ulps); - if (ret < 6) - fatal_error("Malformed probe arguments '%s'.\n", line); - if (ret < 7) - ulps = 0; - - get_texture_readback_with_command_list(context->c.render_target, 0, &rb, context->c.queue, context->c.list); - rect.left = x; - rect.right = x + 1; - rect.top = y; - rect.bottom = y + 1; - check_readback_data_vec4(&rb, &rect, &v, ulps); - release_resource_readback(&rb); - reset_command_list(context->c.list, context->c.allocator); - } - else if (match_string(line, "uniform", &line)) - { - unsigned int offset; - - if (!sscanf(line, "%u", &offset)) - fatal_error("Unknown uniform type '%s'.\n", line); - line = strchr(line, ' ') + 1; - - if (match_string(line, "float4", &line)) - { - struct vec4 v; - - if (sscanf(line, "%f %f %f %f", &v.x, &v.y, &v.z, &v.w) < 4) - fatal_error("Malformed float4 constant '%s'.\n", line); - if (offset + 4 > context->uniform_count) - { - context->uniform_count = offset + 4; - context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms)); - } - memcpy(context->uniforms + offset, &v, sizeof(v)); - } - else if (match_string(line, "float", &line)) - { - float f; - - if (sscanf(line, "%f", &f) < 1) - fatal_error("Malformed float constant '%s'.\n", line); - if (offset + 1 > context->uniform_count) - { - context->uniform_count = offset + 1; - context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms)); - } - memcpy(context->uniforms + offset, &f, sizeof(f)); - } - else if (match_string(line, "int", &line)) - { - int i; - - if (sscanf(line, "%i", &i) < 1) - fatal_error("Malformed int constant '%s'.\n", line); - if (offset + 1 > context->uniform_count) - { - context->uniform_count = offset + 1; - context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms)); - } - memcpy(context->uniforms + offset, &i, sizeof(i)); - } - else if (match_string(line, "uint", &line)) - { - unsigned int u; - - if (sscanf(line, "%u", &u) < 1) - fatal_error("Malformed uint constant '%s'.\n", line); - if (offset + 1 > context->uniform_count) - { - context->uniform_count = offset + 1; - context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms)); - } - memcpy(context->uniforms + offset, &u, sizeof(u)); - } - } - else - { - fatal_error("Unknown test directive '%s'.\n", line); - } -} - -static struct sampler *get_sampler(struct shader_context *context, unsigned int slot) -{ - struct sampler *sampler; - size_t i; - - for (i = 0; i < context->sampler_count; ++i) - { - sampler = &context->samplers[i]; - - if (sampler->slot == slot) - return sampler; - } - - return NULL; -} - -static struct texture *get_texture(struct shader_context *context, unsigned int slot) -{ - struct texture *texture; - size_t i; - - for (i = 0; i < context->texture_count; ++i) - { - texture = &context->textures[i]; - if (texture->slot == slot) - return texture; - } - - return NULL; -} - -START_TEST(shader_runner_d3d12) +void run_shader_tests_d3d12(int argc, char **argv) { - static const struct test_context_desc desc = - { - .rt_width = 640, - .rt_height = 480, - .no_root_signature = true, - .rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT, - }; - size_t shader_source_size = 0, shader_source_len = 0; - struct sampler *current_sampler = NULL; - struct texture *current_texture = NULL; - enum parse_state state = STATE_NONE; - unsigned int i, line_number = 0; - struct shader_context context; - const char *filename = NULL; - char *shader_source = NULL; - char line[256]; - FILE *f; - - parse_args(argc, argv); - enable_d3d12_debug_layer(argc, argv); - init_adapter_info(); - - for (i = 1; i < argc; ++i) - { - if (argv[i][0] != '-') - { - filename = argv[i]; - break; - } - } - - if (!filename) - { - fprintf(stderr, "Usage: %s [file]\n", argv[0]); - return; - } - - if (!(f = fopen(filename, "r"))) - { - fatal_error("Unable to open '%s' for reading: %s\n", argv[1], strerror(errno)); - return; - } - - memset(&context, 0, sizeof(context)); - init_test_context(&context.c, &desc); - - for (;;) - { - char *ret = fgets(line, sizeof(line), f); - - ++line_number; - - if (!ret || line[0] == '[') - { - switch (state) - { - case STATE_NONE: - case STATE_SAMPLER: - case STATE_TEST: - case STATE_TEXTURE: - break; - - case STATE_SHADER_PIXEL: - if (!(context.ps_code = compile_shader(shader_source, "ps_4_0"))) - return; - shader_source_len = 0; - break; - - case STATE_SHADER_INVALID_PIXEL: - { - ID3D10Blob *blob = NULL, *errors = NULL; - HRESULT hr; - - hr = D3DCompile(shader_source, strlen(shader_source), NULL, - NULL, NULL, "main", "ps_4_0", 0, 0, &blob, &errors); - ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); - ok(!blob, "Expected no compiled shader blob.\n"); - ok(!!errors, "Expected non-NULL error blob.\n"); - if (!errors) - return; - - if (vkd3d_test_state.debug_level) - trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors)); - ID3D10Blob_Release(errors); - - shader_source_len = 0; - break; - } - - case STATE_PREPROC_INVALID: - { - ID3D10Blob *blob = NULL, *errors = NULL; - HRESULT hr; - - hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors); - ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); - ok(!blob, "Expected no compiled shader blob.\n"); - ok(!!errors, "Expected non-NULL error blob.\n"); - - if (errors) - { - if (vkd3d_test_state.debug_level) - trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors)); - ID3D10Blob_Release(errors); - } - - shader_source_len = 0; - break; - } - - case STATE_PREPROC: - { - ID3D10Blob *blob = NULL, *errors = NULL; - SIZE_T size; - HRESULT hr; - char *text; - - hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors); - ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); - if (hr == S_OK) - { - if (errors) - { - if (vkd3d_test_state.debug_level) - trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors)); - ID3D10Blob_Release(errors); - } - - text = ID3D10Blob_GetBufferPointer(blob); - size = ID3D10Blob_GetBufferSize(blob); - ok(vkd3d_memmem(text, size, "pass", strlen("pass")), - "'pass' not found in preprocessed shader.\n"); - ok(!vkd3d_memmem(text, size, "fail", strlen("fail")), - "'fail' found in preprocessed shader.\n"); - ID3D10Blob_Release(blob); - } - - shader_source_len = 0; - break; - } - } - } - - if (!ret) - break; - - if (line[0] == '[') - { - unsigned int index; - - if (!strcmp(line, "[pixel shader]\n")) - { - state = STATE_SHADER_PIXEL; - - if (context.ps_code) - ID3D10Blob_Release(context.ps_code); - context.ps_code = NULL; - } - else if (!strcmp(line, "[pixel shader fail]\n")) - { - state = STATE_SHADER_INVALID_PIXEL; - } - else if (sscanf(line, "[sampler %u]\n", &index)) - { - state = STATE_SAMPLER; - - if ((current_sampler = get_sampler(&context, index))) - { - memset(current_sampler, 0, sizeof(*current_sampler)); - } - else - { - context.samplers = realloc(context.samplers, - ++context.sampler_count * sizeof(*context.samplers)); - current_sampler = &context.samplers[context.sampler_count - 1]; - memset(current_sampler, 0, sizeof(*current_sampler)); - } - current_sampler->slot = index; - current_sampler->filter = D3D12_FILTER_MIN_MAG_MIP_POINT; - current_sampler->u_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP; - current_sampler->v_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP; - current_sampler->w_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP; - } - else if (sscanf(line, "[texture %u]\n", &index)) - { - state = STATE_TEXTURE; - - if ((current_texture = get_texture(&context, index))) - { - free_texture(current_texture); - } - else - { - context.textures = realloc(context.textures, - ++context.texture_count * sizeof(*context.textures)); - current_texture = &context.textures[context.texture_count - 1]; - memset(current_texture, 0, sizeof(*current_texture)); - } - current_texture->slot = index; - current_texture->format = DXGI_FORMAT_R32G32B32A32_FLOAT; - current_texture->data_type = TEXTURE_DATA_FLOAT; - current_texture->texel_size = 16; - } - else if (!strcmp(line, "[test]\n")) - { - state = STATE_TEST; - } - else if (!strcmp(line, "[preproc]\n")) - { - state = STATE_PREPROC; - } - else if (!strcmp(line, "[preproc fail]\n")) - { - state = STATE_PREPROC_INVALID; - } - - vkd3d_test_set_context("Section %.*s, line %u", strlen(line) - 1, line, line_number); - } - else if (line[0] != '%' && line[0] != '\n') - { - switch (state) - { - case STATE_NONE: - fatal_error("Malformed line '%s'.\n", line); - break; - - case STATE_PREPROC: - case STATE_PREPROC_INVALID: - case STATE_SHADER_INVALID_PIXEL: - case STATE_SHADER_PIXEL: - { - size_t len = strlen(line); - - vkd3d_array_reserve((void **)&shader_source, &shader_source_size, shader_source_len + len + 1, 1); - memcpy(shader_source + shader_source_len, line, len + 1); - shader_source_len += len; - break; - } - - case STATE_SAMPLER: - parse_sampler_directive(current_sampler, line); - break; - - case STATE_TEXTURE: - parse_texture_directive(current_texture, line); - break; - - case STATE_TEST: - parse_test_directive(&context, line); - break; - } - } - } - - if (context.ps_code) - ID3D10Blob_Release(context.ps_code); - for (i = 0; i < context.texture_count; ++i) - free_texture(&context.textures[i]); - destroy_test_context(&context.c); - - fclose(f); + run_shader_tests(argc, argv, &d3d12_runner_ops); }
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- tests/d3d12_test_utils.h | 5 +- tests/shader_runner.c | 229 +++++------------------------------- tests/shader_runner.h | 54 ++++++++- tests/shader_runner_d3d12.c | 186 ++++++++++++++++++++++++++++- tests/utils.h | 58 +++++++++ 5 files changed, 322 insertions(+), 210 deletions(-) create mode 100644 tests/utils.h
diff --git a/tests/d3d12_test_utils.h b/tests/d3d12_test_utils.h index f2ce92219..21be6bae6 100644 --- a/tests/d3d12_test_utils.h +++ b/tests/d3d12_test_utils.h @@ -19,10 +19,7 @@ #ifndef __VKD3D_D3D12_TEST_UTILS_H #define __VKD3D_D3D12_TEST_UTILS_H
-struct vec4 -{ - float x, y, z, w; -}; +#include "utils.h"
#define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b) static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue); diff --git a/tests/shader_runner.c b/tests/shader_runner.c index df4344881..052415947 100644 --- a/tests/shader_runner.c +++ b/tests/shader_runner.c @@ -42,9 +42,19 @@ * DEALINGS IN THE SOFTWARE. */
-#include "d3d12_crosstest.h" -#include "shader_runner.h" +#define COBJMACROS +#define CONST_VTABLE +#include "config.h" +#include <ctype.h> #include <errno.h> +#include <stdbool.h> +#include <stdio.h> +#include "vkd3d_windows.h" +#include "vkd3d_d3dcommon.h" +#include "vkd3d_d3dcompiler.h" +#include "vkd3d_common.h" +#include "vkd3d_test.h" +#include "shader_runner.h"
static void VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2) fatal_error(const char *format, ...) { @@ -56,71 +66,10 @@ static void VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2) fatal_error(const char *forma exit(1); }
-static bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size) -{ - size_t new_capacity, max_capacity; - void *new_elements; - - if (element_count <= *capacity) - return true; - - max_capacity = ~(size_t)0 / element_size; - if (max_capacity < element_count) - return false; - - new_capacity = max(*capacity, 4); - while (new_capacity < element_count && new_capacity <= max_capacity / 2) - new_capacity *= 2; - - if (new_capacity < element_count) - new_capacity = element_count; - - if (!(new_elements = realloc(*elements, new_capacity * element_size))) - return false; - - *elements = new_elements; - *capacity = new_capacity; - - return true; -} - -enum texture_data_type -{ - TEXTURE_DATA_FLOAT, - TEXTURE_DATA_SINT, - TEXTURE_DATA_UINT, -}; - -struct sampler -{ - unsigned int slot; - - D3D12_FILTER filter; - D3D12_TEXTURE_ADDRESS_MODE u_address, v_address, w_address; -}; - -struct texture -{ - unsigned int slot; - - DXGI_FORMAT format; - enum texture_data_type data_type; - unsigned int texel_size; - unsigned int width, height; - uint8_t *data; - size_t data_size, data_capacity; - - D3D12_DESCRIPTOR_RANGE descriptor_range; - ID3D12DescriptorHeap *heap; - ID3D12Resource *resource; - unsigned int root_index; -}; - struct shader_context { const struct shader_runner_ops *ops; - - struct test_context c; + void *private;
ID3D10Blob *ps_code;
@@ -136,8 +85,6 @@ struct shader_context
static void free_texture(struct texture *texture) { - ID3D12DescriptorHeap_Release(texture->heap); - ID3D12Resource_Release(texture->resource); free(texture->data); memset(texture, 0, sizeof(*texture)); } @@ -320,119 +267,25 @@ static void parse_test_directive(struct shader_context *context, const char *lin { if (match_string(line, "draw quad", &line)) { - D3D12_SHADER_BYTECODE ps - = {ID3D10Blob_GetBufferPointer(context->ps_code), ID3D10Blob_GetBufferSize(context->ps_code)}; - ID3D12GraphicsCommandList *command_list = context->c.list; - D3D12_ROOT_SIGNATURE_DESC root_signature_desc = {0}; - D3D12_ROOT_PARAMETER root_params[3], *root_param; - D3D12_STATIC_SAMPLER_DESC static_samplers[1]; - static const float clear_color[4]; - unsigned int uniform_index; - ID3D12PipelineState *pso; - HRESULT hr; - size_t i; - - root_signature_desc.NumParameters = 0; - root_signature_desc.pParameters = root_params; - root_signature_desc.NumStaticSamplers = 0; - root_signature_desc.pStaticSamplers = static_samplers; - - if (context->uniform_count) + const struct draw_params params = { - uniform_index = root_signature_desc.NumParameters++; - root_param = &root_params[uniform_index]; - root_param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; - root_param->Constants.ShaderRegister = 0; - root_param->Constants.RegisterSpace = 0; - root_param->Constants.Num32BitValues = context->uniform_count; - root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - } - - for (i = 0; i < context->texture_count; ++i) - { - struct texture *texture = &context->textures[i]; - D3D12_DESCRIPTOR_RANGE *range = &texture->descriptor_range; - D3D12_SUBRESOURCE_DATA resource_data; - - texture->root_index = root_signature_desc.NumParameters++; - root_param = &root_params[texture->root_index]; - root_param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - root_param->DescriptorTable.NumDescriptorRanges = 1; - root_param->DescriptorTable.pDescriptorRanges = range; - root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - - range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; - range->NumDescriptors = 1; - range->BaseShaderRegister = texture->slot; - range->RegisterSpace = 0; - range->OffsetInDescriptorsFromTableStart = 0; - - if (!texture->resource) - { - texture->heap = create_gpu_descriptor_heap(context->c.device, - D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1); - texture->resource = create_default_texture(context->c.device, texture->width, texture->height, - texture->format, 0, D3D12_RESOURCE_STATE_COPY_DEST); - resource_data.pData = texture->data; - resource_data.SlicePitch = resource_data.RowPitch = texture->width * texture->texel_size; - upload_texture_data(texture->resource, &resource_data, 1, context->c.queue, command_list); - reset_command_list(command_list, context->c.allocator); - transition_resource_state(command_list, texture->resource, D3D12_RESOURCE_STATE_COPY_DEST, - D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE); - ID3D12Device_CreateShaderResourceView(context->c.device, texture->resource, - NULL, get_cpu_descriptor_handle(&context->c, texture->heap, 0)); - } - } + .ps_code = context->ps_code,
- assert(root_signature_desc.NumParameters <= ARRAY_SIZE(root_params)); + .uniforms = context->uniforms, + .uniform_count = context->uniform_count,
- for (i = 0; i < context->sampler_count; ++i) - { - D3D12_STATIC_SAMPLER_DESC *sampler_desc = &static_samplers[root_signature_desc.NumStaticSamplers++]; - const struct sampler *sampler = &context->samplers[i]; - - memset(sampler_desc, 0, sizeof(*sampler_desc)); - sampler_desc->Filter = sampler->filter; - sampler_desc->AddressU = sampler->u_address; - sampler_desc->AddressV = sampler->v_address; - sampler_desc->AddressW = sampler->w_address; - sampler_desc->ShaderRegister = sampler->slot; - sampler_desc->RegisterSpace = 0; - sampler_desc->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - } + .textures = context->textures, + .texture_count = context->texture_count,
- if (context->c.root_signature) - ID3D12RootSignature_Release(context->c.root_signature); - hr = create_root_signature(context->c.device, &root_signature_desc, &context->c.root_signature); - ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr); + .samplers = context->samplers, + .sampler_count = context->sampler_count, + };
- pso = create_pipeline_state(context->c.device, context->c.root_signature, context->c.render_target_desc.Format, - NULL, &ps, NULL); - if (!pso) - return; - vkd3d_array_reserve((void **)&context->c.pso, &context->c.pso_capacity, context->c.pso_count + 1, sizeof(*context->c.pso)); - context->c.pso[context->c.pso_count++] = pso; - - ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context->c.root_signature); - if (context->uniform_count) - ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, uniform_index, - context->uniform_count, context->uniforms, 0); - for (i = 0; i < context->texture_count; ++i) - ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, context->textures[i].root_index, - get_gpu_descriptor_handle(&context->c, context->textures[i].heap, 0)); - - ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context->c.rtv, false, NULL); - ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context->c.scissor_rect); - ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context->c.viewport); - ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); - ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context->c.rtv, clear_color, 0, NULL); - ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); - ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); - transition_resource_state(command_list, context->c.render_target, - D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + context->ops->draw_quad(context->private, ¶ms); } else if (match_string(line, "probe all rgba", &line)) { + static const RECT rect = {0, 0, 640, 480}; unsigned int ulps; struct vec4 v; int ret; @@ -442,13 +295,12 @@ static void parse_test_directive(struct shader_context *context, const char *lin fatal_error("Malformed probe arguments '%s'.\n", line); if (ret < 5) ulps = 0; - check_sub_resource_vec4(context->c.render_target, 0, context->c.queue, context->c.list, &v, ulps); - reset_command_list(context->c.list, context->c.allocator); + + context->ops->probe_vec4(context->private, &rect, &v, ulps); } else if (match_string(line, "probe rect rgba", &line)) { unsigned int x, y, w, h, ulps; - struct resource_readback rb; struct vec4 v; RECT rect; int ret; @@ -460,18 +312,14 @@ static void parse_test_directive(struct shader_context *context, const char *lin if (ret < 9) ulps = 0;
- get_texture_readback_with_command_list(context->c.render_target, 0, &rb, context->c.queue, context->c.list); rect.left = x; rect.right = x + w; rect.top = y; rect.bottom = y + h; - check_readback_data_vec4(&rb, &rect, &v, ulps); - release_resource_readback(&rb); - reset_command_list(context->c.list, context->c.allocator); + context->ops->probe_vec4(context->private, &rect, &v, ulps); } else if (match_string(line, "probe rgba", &line)) { - struct resource_readback rb; unsigned int x, y, ulps; struct vec4 v; RECT rect; @@ -483,14 +331,11 @@ static void parse_test_directive(struct shader_context *context, const char *lin if (ret < 7) ulps = 0;
- get_texture_readback_with_command_list(context->c.render_target, 0, &rb, context->c.queue, context->c.list); rect.left = x; rect.right = x + 1; rect.top = y; rect.bottom = y + 1; - check_readback_data_vec4(&rb, &rect, &v, ulps); - release_resource_readback(&rb); - reset_command_list(context->c.list, context->c.allocator); + context->ops->probe_vec4(context->private, &rect, &v, ulps); } else if (match_string(line, "uniform", &line)) { @@ -590,15 +435,8 @@ static struct texture *get_texture(struct shader_context *context, unsigned int return NULL; }
-void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops) +void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops, void *private) { - static const struct test_context_desc desc = - { - .rt_width = 640, - .rt_height = 480, - .no_root_signature = true, - .rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT, - }; size_t shader_source_size = 0, shader_source_len = 0; struct sampler *current_sampler = NULL; struct texture *current_texture = NULL; @@ -610,10 +448,6 @@ void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops char line[256]; FILE *f;
- parse_args(argc, argv); - enable_d3d12_debug_layer(argc, argv); - init_adapter_info(); - for (i = 1; i < argc; ++i) { if (argv[i][0] != '-') @@ -637,7 +471,7 @@ void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops
memset(&context, 0, sizeof(context)); context.ops = ops; - init_test_context(&context.c, &desc); + context.private = private;
for (;;) { @@ -656,7 +490,7 @@ void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops break;
case STATE_SHADER_PIXEL: - if (!(context.ps_code = context.ops->compile_shader(shader_source))) + if (!(context.ps_code = context.ops->compile_shader(context.private, shader_source))) return; shader_source_len = 0; break; @@ -851,7 +685,6 @@ void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops ID3D10Blob_Release(context.ps_code); for (i = 0; i < context.texture_count; ++i) free_texture(&context.textures[i]); - destroy_test_context(&context.c);
fclose(f); } diff --git a/tests/shader_runner.h b/tests/shader_runner.h index 5178c6544..ec152978e 100644 --- a/tests/shader_runner.h +++ b/tests/shader_runner.h @@ -18,12 +18,62 @@
#include "vkd3d_windows.h" #include "vkd3d_d3dcommon.h" +#include "vkd3d_d3d12.h" +#include "vkd3d_dxgiformat.h" +#include "utils.h" + +struct draw_params; + +enum texture_data_type +{ + TEXTURE_DATA_FLOAT, + TEXTURE_DATA_SINT, + TEXTURE_DATA_UINT, +}; + +struct sampler +{ + unsigned int slot; + + D3D12_FILTER filter; + D3D12_TEXTURE_ADDRESS_MODE u_address, v_address, w_address; +}; + +struct texture +{ + unsigned int slot; + + DXGI_FORMAT format; + enum texture_data_type data_type; + unsigned int texel_size; + unsigned int width, height; + uint8_t *data; + size_t data_size, data_capacity; + + void *private; +}; + +struct draw_params +{ + ID3D10Blob *ps_code; + + const uint32_t *uniforms; + size_t uniform_count; + + struct texture *textures; + size_t texture_count; + + struct sampler *samplers; + size_t sampler_count; +};
struct shader_runner_ops { - ID3D10Blob *(*compile_shader)(const char *source); + ID3D10Blob *(*compile_shader)(void *private, const char *source); + void (*draw_quad)(void *private, const struct draw_params *params); + void (*probe_vec4)(void *private, const RECT *rect, const struct vec4 *v, unsigned int ulps); };
-void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops); +void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops, void *private);
void run_shader_tests_d3d12(int argc, char **argv); diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index 6246c8701..5c9db69c0 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -16,16 +16,22 @@ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */
+#include <assert.h> #define COBJMACROS #define CONST_VTABLE #define VKD3D_TEST_NO_DEFS -#include "vkd3d_windows.h" -#include "vkd3d_d3dcommon.h" -#include "vkd3d_d3dcompiler.h" -#include "vkd3d_test.h" +#include "d3d12_crosstest.h" #include "shader_runner.h"
-static ID3D10Blob *d3d12_runner_compile_shader(const char *source) +struct d3d12_texture +{ + D3D12_DESCRIPTOR_RANGE descriptor_range; + ID3D12DescriptorHeap *heap; + ID3D12Resource *resource; + unsigned int root_index; +}; + +static ID3D10Blob *d3d12_runner_compile_shader(void *private, const char *source) { ID3D10Blob *blob = NULL, *errors = NULL; HRESULT hr; @@ -41,12 +47,180 @@ static ID3D10Blob *d3d12_runner_compile_shader(const char *source) return blob; }
+static void d3d12_runner_draw_quad(void *private, const struct draw_params *params) +{ + struct test_context *context = private; + + D3D12_SHADER_BYTECODE ps + = {ID3D10Blob_GetBufferPointer(params->ps_code), ID3D10Blob_GetBufferSize(params->ps_code)}; + ID3D12GraphicsCommandList *command_list = context->list; + D3D12_ROOT_SIGNATURE_DESC root_signature_desc = {0}; + D3D12_ROOT_PARAMETER root_params[3], *root_param; + D3D12_STATIC_SAMPLER_DESC static_samplers[1]; + ID3D12Device *device = context->device; + static const float clear_color[4]; + unsigned int uniform_index; + ID3D12PipelineState *pso; + HRESULT hr; + size_t i; + + root_signature_desc.NumParameters = 0; + root_signature_desc.pParameters = root_params; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = static_samplers; + + if (params->uniform_count) + { + uniform_index = root_signature_desc.NumParameters++; + root_param = &root_params[uniform_index]; + root_param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; + root_param->Constants.ShaderRegister = 0; + root_param->Constants.RegisterSpace = 0; + root_param->Constants.Num32BitValues = params->uniform_count; + root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + } + + for (i = 0; i < params->texture_count; ++i) + { + struct texture *texture = ¶ms->textures[i]; + D3D12_SUBRESOURCE_DATA resource_data; + struct d3d12_texture *d3d12_texture; + D3D12_DESCRIPTOR_RANGE *range; + ID3D12Resource *resource; + + texture->private = calloc(1, sizeof(*d3d12_texture)); + d3d12_texture = texture->private; + range = &d3d12_texture->descriptor_range; + + d3d12_texture->root_index = root_signature_desc.NumParameters++; + root_param = &root_params[d3d12_texture->root_index]; + root_param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_param->DescriptorTable.NumDescriptorRanges = 1; + root_param->DescriptorTable.pDescriptorRanges = range; + root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + + range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; + range->NumDescriptors = 1; + range->BaseShaderRegister = texture->slot; + range->RegisterSpace = 0; + range->OffsetInDescriptorsFromTableStart = 0; + + d3d12_texture->heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1); + resource = create_default_texture(device, texture->width, texture->height, + texture->format, 0, D3D12_RESOURCE_STATE_COPY_DEST); + resource_data.pData = texture->data; + resource_data.SlicePitch = resource_data.RowPitch = texture->width * texture->texel_size; + upload_texture_data(resource, &resource_data, 1, context->queue, command_list); + reset_command_list(command_list, context->allocator); + transition_resource_state(command_list, resource, D3D12_RESOURCE_STATE_COPY_DEST, + D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE); + ID3D12Device_CreateShaderResourceView(device, resource, + NULL, get_cpu_descriptor_handle(context, d3d12_texture->heap, 0)); + + d3d12_texture->resource = resource; + } + + assert(root_signature_desc.NumParameters <= ARRAY_SIZE(root_params)); + + for (i = 0; i < params->sampler_count; ++i) + { + D3D12_STATIC_SAMPLER_DESC *sampler_desc = &static_samplers[root_signature_desc.NumStaticSamplers++]; + const struct sampler *sampler = ¶ms->samplers[i]; + + memset(sampler_desc, 0, sizeof(*sampler_desc)); + sampler_desc->Filter = sampler->filter; + sampler_desc->AddressU = sampler->u_address; + sampler_desc->AddressV = sampler->v_address; + sampler_desc->AddressW = sampler->w_address; + sampler_desc->ShaderRegister = sampler->slot; + sampler_desc->RegisterSpace = 0; + sampler_desc->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + } + + if (context->root_signature) + ID3D12RootSignature_Release(context->root_signature); + hr = create_root_signature(device, &root_signature_desc, &context->root_signature); + ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr); + + pso = create_pipeline_state(device, context->root_signature, + context->render_target_desc.Format, NULL, &ps, NULL); + if (!pso) + return; + vkd3d_array_reserve((void **)&context->pso, &context->pso_capacity, context->pso_count + 1, sizeof(*context->pso)); + context->pso[context->pso_count++] = pso; + + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context->root_signature); + if (params->uniform_count) + ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, uniform_index, + params->uniform_count, params->uniforms, 0); + for (i = 0; i < params->texture_count; ++i) + { + struct d3d12_texture *d3d12_texture = params->textures[i].private; + + ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, d3d12_texture->root_index, + get_gpu_descriptor_handle(context, d3d12_texture->heap, 0)); + } + + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context->rtv, false, NULL); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context->scissor_rect); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context->viewport); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context->rtv, clear_color, 0, NULL); + ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); + transition_resource_state(command_list, context->render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + + /* Finish the command list so that we can destroy objects. */ + hr = ID3D12GraphicsCommandList_Close(command_list); + ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr); + exec_command_list(context->queue, command_list); + wait_queue_idle(context->device, context->queue); + reset_command_list(command_list, context->allocator); + + for (i = 0; i < params->texture_count; ++i) + { + struct d3d12_texture *d3d12_texture = params->textures[i].private; + + ID3D12DescriptorHeap_Release(d3d12_texture->heap); + ID3D12Resource_Release(d3d12_texture->resource); + free(d3d12_texture); + } +} + +static void d3d12_runner_probe_vec4(void *private, const RECT *rect, const struct vec4 *v, unsigned int ulps) +{ + struct test_context *context = private; + struct resource_readback rb; + + get_texture_readback_with_command_list(context->render_target, 0, &rb, context->queue, context->list); + check_readback_data_vec4(&rb, rect, v, ulps); + release_resource_readback(&rb); + reset_command_list(context->list, context->allocator); +} + static const struct shader_runner_ops d3d12_runner_ops = { .compile_shader = d3d12_runner_compile_shader, + .draw_quad = d3d12_runner_draw_quad, + .probe_vec4 = d3d12_runner_probe_vec4, };
void run_shader_tests_d3d12(int argc, char **argv) { - run_shader_tests(argc, argv, &d3d12_runner_ops); + static const struct test_context_desc desc = + { + .rt_width = 640, + .rt_height = 480, + .no_root_signature = true, + .rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT, + }; + struct test_context test_context; + + parse_args(argc, argv); + enable_d3d12_debug_layer(argc, argv); + init_adapter_info(); + init_test_context(&test_context, &desc); + run_shader_tests(argc, argv, &d3d12_runner_ops, &test_context); + destroy_test_context(&test_context); } diff --git a/tests/utils.h b/tests/utils.h new file mode 100644 index 000000000..825520c27 --- /dev/null +++ b/tests/utils.h @@ -0,0 +1,58 @@ +/* + * Copyright 2016-2018 Józef Kucia for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __VKD3D_TEST_UTILS_H +#define __VKD3D_TEST_UTILS_H + +#include <stdbool.h> +#include <stdlib.h> + +struct vec4 +{ + float x, y, z, w; +}; + +static inline bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size) +{ + size_t new_capacity, max_capacity; + void *new_elements; + + if (element_count <= *capacity) + return true; + + max_capacity = ~(size_t)0 / element_size; + if (max_capacity < element_count) + return false; + + new_capacity = max(*capacity, 4); + while (new_capacity < element_count && new_capacity <= max_capacity / 2) + new_capacity *= 2; + + if (new_capacity < element_count) + new_capacity = element_count; + + if (!(new_elements = realloc(*elements, new_capacity * element_size))) + return false; + + *elements = new_elements; + *capacity = new_capacity; + + return true; +} + +#endif
On Tue, 11 Jan 2022 at 19:17, Zebediah Figura zfigura@codeweavers.com wrote:
+struct texture +{
- unsigned int slot;
- DXGI_FORMAT format;
- enum texture_data_type data_type;
- unsigned int texel_size;
- unsigned int width, height;
- uint8_t *data;
- size_t data_size, data_capacity;
- void *private;
+};
We've used private pointers like that in the past in some cases, and we've generally moved away from them because void pointers just aren't great to work with. I'd much prefer a scheme like the following:
struct texture { ... };
struct d3d11_texture { struct texture t; ... };
struct d3d12_texture { struct texture t; ... };
and then using CONTAINING_RECORD to get e.g. a struct d3d12_texture pointer from a struct texture pointer, much like we do in various other places.
On 1/14/22 11:11, Henri Verbeet wrote:
On Tue, 11 Jan 2022 at 19:17, Zebediah Figura zfigura@codeweavers.com wrote:
+struct texture +{
- unsigned int slot;
- DXGI_FORMAT format;
- enum texture_data_type data_type;
- unsigned int texel_size;
- unsigned int width, height;
- uint8_t *data;
- size_t data_size, data_capacity;
- void *private;
+};
We've used private pointers like that in the past in some cases, and we've generally moved away from them because void pointers just aren't great to work with. I'd much prefer a scheme like the following:
struct texture { ... }; struct d3d11_texture { struct texture t; ... }; struct d3d12_texture { struct texture t; ... };
and then using CONTAINING_RECORD to get e.g. a struct d3d12_texture pointer from a struct texture pointer, much like we do in various other places.
I guess we'd need an extra callback to allocate resource/sampler pointers in that case. That's a bit more work, but I guess not terrible...
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- tests/shader_runner.c | 17 +++++++---------- tests/shader_runner.h | 3 +-- tests/shader_runner_d3d12.c | 13 +++++++++---- 3 files changed, 17 insertions(+), 16 deletions(-)
diff --git a/tests/shader_runner.c b/tests/shader_runner.c index 052415947..f6fd028f8 100644 --- a/tests/shader_runner.c +++ b/tests/shader_runner.c @@ -71,7 +71,7 @@ struct shader_context const struct shader_runner_ops *ops; void *private;
- ID3D10Blob *ps_code; + char *ps_source;
uint32_t *uniforms; size_t uniform_count; @@ -269,7 +269,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin { const struct draw_params params = { - .ps_code = context->ps_code, + .ps_source = context->ps_source,
.uniforms = context->uniforms, .uniform_count = context->uniform_count, @@ -490,9 +490,11 @@ void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops break;
case STATE_SHADER_PIXEL: - if (!(context.ps_code = context.ops->compile_shader(context.private, shader_source))) - return; + free(context.ps_source); + context.ps_source = shader_source; + shader_source = NULL; shader_source_len = 0; + shader_source_size = 0; break;
case STATE_SHADER_INVALID_PIXEL: @@ -580,10 +582,6 @@ void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops if (!strcmp(line, "[pixel shader]\n")) { state = STATE_SHADER_PIXEL; - - if (context.ps_code) - ID3D10Blob_Release(context.ps_code); - context.ps_code = NULL; } else if (!strcmp(line, "[pixel shader fail]\n")) { @@ -681,8 +679,7 @@ void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops } }
- if (context.ps_code) - ID3D10Blob_Release(context.ps_code); + free(context.ps_source); for (i = 0; i < context.texture_count; ++i) free_texture(&context.textures[i]);
diff --git a/tests/shader_runner.h b/tests/shader_runner.h index ec152978e..cb3486b35 100644 --- a/tests/shader_runner.h +++ b/tests/shader_runner.h @@ -55,7 +55,7 @@ struct texture
struct draw_params { - ID3D10Blob *ps_code; + const char *ps_source;
const uint32_t *uniforms; size_t uniform_count; @@ -69,7 +69,6 @@ struct draw_params
struct shader_runner_ops { - ID3D10Blob *(*compile_shader)(void *private, const char *source); void (*draw_quad)(void *private, const struct draw_params *params); void (*probe_vec4)(void *private, const RECT *rect, const struct vec4 *v, unsigned int ulps); }; diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index 5c9db69c0..2bb1a9bac 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -31,7 +31,7 @@ struct d3d12_texture unsigned int root_index; };
-static ID3D10Blob *d3d12_runner_compile_shader(void *private, const char *source) +static ID3D10Blob *compile_shader(const char *source) { ID3D10Blob *blob = NULL, *errors = NULL; HRESULT hr; @@ -51,8 +51,6 @@ static void d3d12_runner_draw_quad(void *private, const struct draw_params *para { struct test_context *context = private;
- D3D12_SHADER_BYTECODE ps - = {ID3D10Blob_GetBufferPointer(params->ps_code), ID3D10Blob_GetBufferSize(params->ps_code)}; ID3D12GraphicsCommandList *command_list = context->list; D3D12_ROOT_SIGNATURE_DESC root_signature_desc = {0}; D3D12_ROOT_PARAMETER root_params[3], *root_param; @@ -60,10 +58,15 @@ static void d3d12_runner_draw_quad(void *private, const struct draw_params *para ID3D12Device *device = context->device; static const float clear_color[4]; unsigned int uniform_index; + D3D12_SHADER_BYTECODE ps; ID3D12PipelineState *pso; + ID3D10Blob *ps_code; HRESULT hr; size_t i;
+ if (!(ps_code = compile_shader(params->ps_source))) + return; + root_signature_desc.NumParameters = 0; root_signature_desc.pParameters = root_params; root_signature_desc.NumStaticSamplers = 0; @@ -142,8 +145,11 @@ static void d3d12_runner_draw_quad(void *private, const struct draw_params *para hr = create_root_signature(device, &root_signature_desc, &context->root_signature); ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
+ ps.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps_code); + ps.BytecodeLength = ID3D10Blob_GetBufferSize(ps_code); pso = create_pipeline_state(device, context->root_signature, context->render_target_desc.Format, NULL, &ps, NULL); + ID3D10Blob_Release(ps_code); if (!pso) return; vkd3d_array_reserve((void **)&context->pso, &context->pso_capacity, context->pso_count + 1, sizeof(*context->pso)); @@ -201,7 +207,6 @@ static void d3d12_runner_probe_vec4(void *private, const RECT *rect, const struc
static const struct shader_runner_ops d3d12_runner_ops = { - .compile_shader = d3d12_runner_compile_shader, .draw_quad = d3d12_runner_draw_quad, .probe_vec4 = d3d12_runner_probe_vec4, };
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- tests/shader_runner.c | 42 +++++++++++++++--------------------------- 1 file changed, 15 insertions(+), 27 deletions(-)
diff --git a/tests/shader_runner.c b/tests/shader_runner.c index f6fd028f8..d29bdb929 100644 --- a/tests/shader_runner.c +++ b/tests/shader_runner.c @@ -74,13 +74,13 @@ struct shader_context char *ps_source;
uint32_t *uniforms; - size_t uniform_count; + size_t uniform_count, uniform_capacity;
struct texture *textures; - size_t texture_count; + size_t texture_count, texture_capacity;
struct sampler *samplers; - size_t sampler_count; + size_t sampler_count, sampler_capacity; };
static void free_texture(struct texture *texture) @@ -263,6 +263,14 @@ static void parse_texture_directive(struct texture *texture, const char *line) } }
+static void set_uniforms(struct shader_context *context, size_t offset, size_t count, const void *uniforms) +{ + context->uniform_count = max(context->uniform_count, offset + count); + vkd3d_array_reserve((void **)&context->uniforms, &context->uniform_capacity, + context->uniform_count, sizeof(*context->uniforms)); + memcpy(context->uniforms + offset, uniforms, count * sizeof(*context->uniforms)); +} + static void parse_test_directive(struct shader_context *context, const char *line) { if (match_string(line, "draw quad", &line)) @@ -351,12 +359,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
if (sscanf(line, "%f %f %f %f", &v.x, &v.y, &v.z, &v.w) < 4) fatal_error("Malformed float4 constant '%s'.\n", line); - if (offset + 4 > context->uniform_count) - { - context->uniform_count = offset + 4; - context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms)); - } - memcpy(context->uniforms + offset, &v, sizeof(v)); + set_uniforms(context, offset, 4, &v); } else if (match_string(line, "float", &line)) { @@ -364,12 +367,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
if (sscanf(line, "%f", &f) < 1) fatal_error("Malformed float constant '%s'.\n", line); - if (offset + 1 > context->uniform_count) - { - context->uniform_count = offset + 1; - context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms)); - } - memcpy(context->uniforms + offset, &f, sizeof(f)); + set_uniforms(context, offset, 1, &f); } else if (match_string(line, "int", &line)) { @@ -377,12 +375,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
if (sscanf(line, "%i", &i) < 1) fatal_error("Malformed int constant '%s'.\n", line); - if (offset + 1 > context->uniform_count) - { - context->uniform_count = offset + 1; - context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms)); - } - memcpy(context->uniforms + offset, &i, sizeof(i)); + set_uniforms(context, offset, 1, &i); } else if (match_string(line, "uint", &line)) { @@ -390,12 +383,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
if (sscanf(line, "%u", &u) < 1) fatal_error("Malformed uint constant '%s'.\n", line); - if (offset + 1 > context->uniform_count) - { - context->uniform_count = offset + 1; - context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms)); - } - memcpy(context->uniforms + offset, &u, sizeof(u)); + set_uniforms(context, offset, 1, &u); } } else
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- Makefile.am | 1 + tests/d3d12.c | 5 - tests/d3d12_test_utils.h | 33 -- tests/shader_runner.c | 7 +- tests/shader_runner.h | 6 + tests/shader_runner_d3d11.c | 619 ++++++++++++++++++++++++++++++++++++ tests/utils.h | 39 +++ 7 files changed, 671 insertions(+), 39 deletions(-) create mode 100644 tests/shader_runner_d3d11.c
diff --git a/Makefile.am b/Makefile.am index e6d20e700..0c3f013f2 100644 --- a/Makefile.am +++ b/Makefile.am @@ -392,6 +392,7 @@ EXTRA_DIST += $(cross_implibs:=.cross32.def) $(cross_implibs:=.cross64.def)
shader_runner_cross_sources = \ $(srcdir)/tests/shader_runner.c \ + $(srcdir)/tests/shader_runner_d3d11.c \ $(srcdir)/tests/shader_runner_d3d12.c
if HAVE_CROSSTARGET32 diff --git a/tests/d3d12.c b/tests/d3d12.c index 3b0c42422..dc33bf2f3 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -26,11 +26,6 @@ static PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER pfn_D3D12CreateVersionedRootSignatureDeserializer; static PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE pfn_D3D12SerializeVersionedRootSignature;
-struct vec2 -{ - float x, y; -}; - struct uvec4 { unsigned int x, y, z, w; diff --git a/tests/d3d12_test_utils.h b/tests/d3d12_test_utils.h index 21be6bae6..186c1143e 100644 --- a/tests/d3d12_test_utils.h +++ b/tests/d3d12_test_utils.h @@ -55,31 +55,6 @@ static void set_viewport(D3D12_VIEWPORT *vp, float x, float y, vp->MaxDepth = max_depth; }
-static bool compare_float(float f, float g, unsigned int ulps) -{ - int x, y; - union - { - float f; - int i; - } u; - - u.f = f; - x = u.i; - u.f = g; - y = u.i; - - if (x < 0) - x = INT_MIN - x; - if (y < 0) - y = INT_MIN - y; - - if (abs(x - y) > ulps) - return false; - - return true; -} - static bool compare_uint(unsigned int x, unsigned int y, unsigned int max_diff) { unsigned int diff = x > y ? x - y : y - x; @@ -95,14 +70,6 @@ static bool compare_color(DWORD c1, DWORD c2, BYTE max_diff) && compare_uint((c1 >> 24) & 0xff, (c2 >> 24) & 0xff, max_diff); }
-static bool compare_vec4(const struct vec4 *v1, const struct vec4 *v2, unsigned int ulps) -{ - return compare_float(v1->x, v2->x, ulps) - && compare_float(v1->y, v2->y, ulps) - && compare_float(v1->z, v2->z, ulps) - && compare_float(v1->w, v2->w, ulps); -} - static D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size) { D3D12_SHADER_BYTECODE shader_bytecode = { code, size }; diff --git a/tests/shader_runner.c b/tests/shader_runner.c index d29bdb929..16e4c6605 100644 --- a/tests/shader_runner.c +++ b/tests/shader_runner.c @@ -265,7 +265,7 @@ static void parse_texture_directive(struct texture *texture, const char *line)
static void set_uniforms(struct shader_context *context, size_t offset, size_t count, const void *uniforms) { - context->uniform_count = max(context->uniform_count, offset + count); + context->uniform_count = align(max(context->uniform_count, offset + count), 4); vkd3d_array_reserve((void **)&context->uniforms, &context->uniform_capacity, context->uniform_count, sizeof(*context->uniforms)); memcpy(context->uniforms + offset, uniforms, count * sizeof(*context->uniforms)); @@ -672,9 +672,14 @@ void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops free_texture(&context.textures[i]);
fclose(f); + + vkd3d_test_set_context(NULL); }
START_TEST(shader_runner) { +#ifdef _WIN32 + run_shader_tests_d3d11(argc, argv); +#endif run_shader_tests_d3d12(argc, argv); } diff --git a/tests/shader_runner.h b/tests/shader_runner.h index cb3486b35..74a92eefd 100644 --- a/tests/shader_runner.h +++ b/tests/shader_runner.h @@ -16,6 +16,7 @@ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */
+#include <stdint.h> #include "vkd3d_windows.h" #include "vkd3d_d3dcommon.h" #include "vkd3d_d3d12.h" @@ -37,6 +38,8 @@ struct sampler
D3D12_FILTER filter; D3D12_TEXTURE_ADDRESS_MODE u_address, v_address, w_address; + + void *private; };
struct texture @@ -75,4 +78,7 @@ struct shader_runner_ops
void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops, void *private);
+#ifdef _WIN32 +void run_shader_tests_d3d11(int argc, char **argv); +#endif void run_shader_tests_d3d12(int argc, char **argv); diff --git a/tests/shader_runner_d3d11.c b/tests/shader_runner_d3d11.c new file mode 100644 index 000000000..dbf50259b --- /dev/null +++ b/tests/shader_runner_d3d11.c @@ -0,0 +1,619 @@ +/* + * Copyright 2021 Zebediah Figura for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#define COBJMACROS +#define CONST_VTABLE +#define VKD3D_TEST_NO_DEFS +#include <d3d11_4.h> +#define __vkd3d_d3dcommon_h__ +#define __vkd3d_dxgibase_h__ +#define __vkd3d_dxgiformat_h__ +#include "vkd3d_d3dcompiler.h" +#include "shader_runner.h" +#include "vkd3d_test.h" + +const GUID IID_IDXGIDevice = {0x54ec77fa, 0x1377, 0x44e6, {0x8c, 0x32, 0x88, 0xfd, 0x5f, 0x44, 0xc8, 0x4c}}; + +static HRESULT (WINAPI *pCreateDXGIFactory1)(REFIID iid, void **factory); + +static HRESULT (WINAPI *pD3D11CreateDevice)(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, + HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, + UINT sdk_version, ID3D11Device **device_out, D3D_FEATURE_LEVEL *obtained_feature_level, + ID3D11DeviceContext **immediate_context); + +struct test_context +{ + ID3D11Device *device; + HWND window; + IDXGISwapChain *swapchain; + ID3D11Texture2D *rt; + ID3D11RenderTargetView *rtv; + ID3D11DeviceContext *immediate_context; + + ID3D11InputLayout *input_layout; + ID3D11VertexShader *vs; + ID3D11Buffer *vb; +}; + +struct d3d11_sampler +{ + ID3D11SamplerState *sampler; +}; + +struct d3d11_texture +{ + ID3D11Texture2D *texture; + ID3D11ShaderResourceView *srv; +}; + +static bool enable_debug_layer; +static bool use_warp_adapter; +static unsigned int use_adapter_idx; + +static ID3D10Blob *compile_shader(const char *source, const char *profile) +{ + ID3D10Blob *blob = NULL, *errors = NULL; + HRESULT hr; + + hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, 0, 0, &blob, &errors); + ok(hr == S_OK, "Failed to compile shader, hr %#lx.\n", hr); + if (errors) + { + if (vkd3d_test_state.debug_level) + trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors)); + ID3D10Blob_Release(errors); + } + return blob; +} + +static void parse_args(int argc, char **argv) +{ + unsigned int i; + + for (i = 1; i < argc; ++i) + { + if (!strcmp(argv[i], "--warp")) + use_warp_adapter = true; + else if (!strcmp(argv[i], "--adapter") && i + 1 < argc) + use_adapter_idx = atoi(argv[++i]); + } +} + +static void enable_d3d11_debug_layer(int argc, char **argv) +{ + unsigned int i; + + for (i = 1; i < argc; ++i) + { + if (!strcmp(argv[i], "--validate")) + enable_debug_layer = true; + } +} + +static IDXGIAdapter *create_adapter(void) +{ + IDXGIFactory4 *factory4; + IDXGIFactory *factory; + IDXGIAdapter *adapter; + HRESULT hr; + + if (!pCreateDXGIFactory1) + { + trace("CreateDXGIFactory1() is not available.\n"); + return NULL; + } + + if (FAILED(hr = pCreateDXGIFactory1(&IID_IDXGIFactory, (void **)&factory))) + { + trace("Failed to create IDXGIFactory, hr %#lx.\n", hr); + return NULL; + } + + adapter = NULL; + if (use_warp_adapter) + { + if (SUCCEEDED(hr = IDXGIFactory_QueryInterface(factory, &IID_IDXGIFactory4, (void **)&factory4))) + { + hr = IDXGIFactory4_EnumWarpAdapter(factory4, &IID_IDXGIAdapter, (void **)&adapter); + IDXGIFactory4_Release(factory4); + } + else + { + trace("Failed to get IDXGIFactory4, hr %#lx.\n", hr); + } + } + else + { + hr = IDXGIFactory_EnumAdapters(factory, use_adapter_idx, &adapter); + } + IDXGIFactory_Release(factory); + if (FAILED(hr)) + trace("Failed to get adapter, hr %#lx.\n", hr); + return adapter; +} + +static void init_adapter_info(void) +{ + char name[MEMBER_SIZE(DXGI_ADAPTER_DESC, Description)]; + IDXGIAdapter *adapter; + DXGI_ADAPTER_DESC desc; + unsigned int i; + HRESULT hr; + + if (!(adapter = create_adapter())) + return; + + hr = IDXGIAdapter_GetDesc(adapter, &desc); + ok(hr == S_OK, "Failed to get adapter desc, hr %#lx.\n", hr); + + /* FIXME: Use debugstr_w(). */ + for (i = 0; i < ARRAY_SIZE(desc.Description) && isprint(desc.Description[i]); ++i) + name[i] = desc.Description[i]; + name[min(i, ARRAY_SIZE(name) - 1)] = '\0'; + + trace("Adapter: %s, %04x:%04x.\n", name, desc.VendorId, desc.DeviceId); + + if (desc.VendorId == 0x1414 && desc.DeviceId == 0x008c) + { + trace("Using WARP device.\n"); + use_warp_adapter = true; + } + + IDXGIAdapter_Release(adapter); +} + +static ID3D11Device *create_device(void) +{ + static const D3D_FEATURE_LEVEL feature_level[] = + { + D3D_FEATURE_LEVEL_11_0, + D3D_FEATURE_LEVEL_10_1, + D3D_FEATURE_LEVEL_10_0, + }; + IDXGIAdapter *adapter; + ID3D11Device *device; + UINT flags = 0; + HRESULT hr; + + if (enable_debug_layer) + flags |= D3D11_CREATE_DEVICE_DEBUG; + + if ((adapter = create_adapter())) + { + hr = pD3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, flags, + feature_level, ARRAY_SIZE(feature_level), D3D11_SDK_VERSION, &device, NULL, NULL); + IDXGIAdapter_Release(adapter); + return SUCCEEDED(hr) ? device : NULL; + } + + if (SUCCEEDED(pD3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, flags, + feature_level, ARRAY_SIZE(feature_level), D3D11_SDK_VERSION, &device, NULL, NULL))) + return device; + if (SUCCEEDED(pD3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL, flags, + feature_level, ARRAY_SIZE(feature_level), D3D11_SDK_VERSION, &device, NULL, NULL))) + return device; + if (SUCCEEDED(pD3D11CreateDevice(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL, flags, + feature_level, ARRAY_SIZE(feature_level), D3D11_SDK_VERSION, &device, NULL, NULL))) + return device; + + return NULL; +} + +static IDXGISwapChain *create_swapchain(ID3D11Device *device, HWND window) +{ + DXGI_SWAP_CHAIN_DESC dxgi_desc; + IDXGISwapChain *swapchain; + IDXGIDevice *dxgi_device; + IDXGIAdapter *adapter; + IDXGIFactory *factory; + HRESULT hr; + + hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device); + ok(hr == S_OK, "Failed to get DXGI device, hr %#lx.\n", hr); + hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter); + ok(hr == S_OK, "Failed to get adapter, hr %#lx.\n", hr); + IDXGIDevice_Release(dxgi_device); + hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory); + ok(hr == S_OK, "Failed to get factory, hr %#lx.\n", hr); + IDXGIAdapter_Release(adapter); + + dxgi_desc.BufferDesc.Width = 640; + dxgi_desc.BufferDesc.Height = 480; + dxgi_desc.BufferDesc.RefreshRate.Numerator = 60; + dxgi_desc.BufferDesc.RefreshRate.Denominator = 1; + dxgi_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + dxgi_desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; + dxgi_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; + dxgi_desc.SampleDesc.Count = 1; + dxgi_desc.SampleDesc.Quality = 0; + dxgi_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + dxgi_desc.BufferCount = 1; + dxgi_desc.OutputWindow = window; + dxgi_desc.Windowed = TRUE; + dxgi_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; + dxgi_desc.Flags = 0; + + hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &dxgi_desc, &swapchain); + ok(hr == S_OK, "Failed to create swapchain, hr %#lx.\n", hr); + IDXGIFactory_Release(factory); + + return swapchain; +} + +static BOOL init_test_context(struct test_context *context) +{ + const D3D11_TEXTURE2D_DESC texture_desc = + { + .Width = 640, + .Height = 480, + .MipLevels = 1, + .ArraySize = 1, + .Format = DXGI_FORMAT_R32G32B32A32_FLOAT, + .SampleDesc.Count = 1, + .Usage = D3D11_USAGE_DEFAULT, + .BindFlags = D3D11_BIND_RENDER_TARGET, + }; + unsigned int rt_width, rt_height; + D3D11_VIEWPORT vp; + HRESULT hr; + RECT rect; + + memset(context, 0, sizeof(*context)); + + if (!(context->device = create_device())) + { + skip("Failed to create device.\n"); + return FALSE; + } + + rt_width = 640; + rt_height = 480; + SetRect(&rect, 0, 0, rt_width, rt_height); + AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); + context->window = CreateWindowA("static", "d3dcompiler_test", WS_OVERLAPPEDWINDOW, + 0, 0, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, NULL, NULL); + context->swapchain = create_swapchain(context->device, context->window); + + hr = ID3D11Device_CreateTexture2D(context->device, &texture_desc, NULL, &context->rt); + ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr); + + hr = ID3D11Device_CreateRenderTargetView(context->device, (ID3D11Resource *)context->rt, NULL, &context->rtv); + ok(hr == S_OK, "Failed to create rendertarget view, hr %#lx.\n", hr); + + ID3D11Device_GetImmediateContext(context->device, &context->immediate_context); + + ID3D11DeviceContext_OMSetRenderTargets(context->immediate_context, 1, &context->rtv, NULL); + + vp.TopLeftX = 0.0f; + vp.TopLeftY = 0.0f; + vp.Width = rt_width; + vp.Height = rt_height; + vp.MinDepth = 0.0f; + vp.MaxDepth = 1.0f; + ID3D11DeviceContext_RSSetViewports(context->immediate_context, 1, &vp); + + return TRUE; +} + +static void destroy_test_context(struct test_context *context) +{ + ULONG ref; + + if (context->input_layout) + ID3D11InputLayout_Release(context->input_layout); + if (context->vs) + ID3D11VertexShader_Release(context->vs); + if (context->vb) + ID3D11Buffer_Release(context->vb); + + ID3D11DeviceContext_Release(context->immediate_context); + ID3D11RenderTargetView_Release(context->rtv); + ID3D11Texture2D_Release(context->rt); + IDXGISwapChain_Release(context->swapchain); + DestroyWindow(context->window); + + ref = ID3D11Device_Release(context->device); + ok(!ref, "Device has %lu references left.\n", ref); +} + +static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags, unsigned int size, const void *data) +{ + D3D11_SUBRESOURCE_DATA resource_data; + D3D11_BUFFER_DESC buffer_desc; + ID3D11Buffer *buffer; + HRESULT hr; + + buffer_desc.ByteWidth = size; + buffer_desc.Usage = D3D11_USAGE_DEFAULT; + buffer_desc.BindFlags = bind_flags; + buffer_desc.CPUAccessFlags = 0; + buffer_desc.MiscFlags = 0; + buffer_desc.StructureByteStride = 0; + + resource_data.pSysMem = data; + resource_data.SysMemPitch = 0; + resource_data.SysMemSlicePitch = 0; + + hr = ID3D11Device_CreateBuffer(device, &buffer_desc, data ? &resource_data : NULL, &buffer); + ok(hr == S_OK, "Failed to create buffer, hr %#lx.\n", hr); + return buffer; +} + +static void d3d11_runner_draw_quad(void *private, const struct draw_params *params) +{ + static const D3D11_INPUT_ELEMENT_DESC default_layout_desc[] = + { + {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, + }; + + static const char vs_source[] = + "float4 main(float4 position : POSITION) : sv_position\n" + "{\n" + " return position;\n" + "}"; + + static const struct vec2 quad[] = + { + {-1.0f, -1.0f}, + {-1.0f, 1.0f}, + { 1.0f, -1.0f}, + { 1.0f, 1.0f}, + }; + + struct test_context *context = private; + ID3D11Device *device = context->device; + unsigned int stride, offset; + ID3D11Buffer *cb = NULL; + ID3D11PixelShader *ps; + ID3D10Blob *ps_code; + unsigned int i; + HRESULT hr; + + if (!(ps_code = compile_shader(params->ps_source, "ps_4_0"))) + return; + + if (!context->input_layout || !context->vs) + { + ID3D10Blob *vs_code = compile_shader(vs_source, "vs_4_0"); + + if (!context->input_layout) + { + hr = ID3D11Device_CreateInputLayout(device, default_layout_desc, ARRAY_SIZE(default_layout_desc), + ID3D10Blob_GetBufferPointer(vs_code), ID3D10Blob_GetBufferSize(vs_code), &context->input_layout); + ok(hr == S_OK, "Failed to create input layout, hr %#lx.\n", hr); + } + + if (!context->vs) + { + hr = ID3D11Device_CreateVertexShader(device, ID3D10Blob_GetBufferPointer(vs_code), + ID3D10Blob_GetBufferSize(vs_code), NULL, &context->vs); + ok(hr == S_OK, "Failed to create vertex shader, hr %#lx.\n", hr); + } + + ID3D10Blob_Release(vs_code); + } + + if (!context->vb) + context->vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quad), quad); + + hr = ID3D11Device_CreatePixelShader(device, ID3D10Blob_GetBufferPointer(ps_code), + ID3D10Blob_GetBufferSize(ps_code), NULL, &ps); + ok(hr == S_OK, "Failed to create pixel shader, hr %#lx.\n", hr); + + if (params->uniform_count) + { + cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, + params->uniform_count * sizeof(*params->uniforms), params->uniforms); + ID3D11DeviceContext_PSSetConstantBuffers(context->immediate_context, 0, 1, &cb); + } + + for (i = 0; i < params->texture_count; ++i) + { + struct texture *texture = ¶ms->textures[i]; + D3D11_SUBRESOURCE_DATA resource_data; + struct d3d11_texture *d3d11_texture; + D3D11_TEXTURE2D_DESC desc = {0}; + + texture->private = calloc(1, sizeof(*d3d11_texture)); + d3d11_texture = texture->private; + + desc.Width = texture->width; + desc.Height = texture->height; + desc.MipLevels = 1; + desc.ArraySize = 1; + desc.Format = texture->format; + desc.SampleDesc.Count = 1; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; + + resource_data.pSysMem = texture->data; + resource_data.SysMemPitch = texture->width * texture->texel_size; + resource_data.SysMemSlicePitch = texture->height * resource_data.SysMemPitch; + + hr = ID3D11Device_CreateTexture2D(device, &desc, &resource_data, &d3d11_texture->texture); + ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr); + hr = ID3D11Device_CreateShaderResourceView(device, + (ID3D11Resource *)d3d11_texture->texture, NULL, &d3d11_texture->srv); + ok(hr == S_OK, "Failed to create shader resource view, hr %#lx.\n", hr); + + ID3D11DeviceContext_PSSetShaderResources(context->immediate_context, texture->slot, 1, &d3d11_texture->srv); + } + + for (i = 0; i < params->sampler_count; ++i) + { + struct sampler *sampler = ¶ms->samplers[i]; + struct d3d11_sampler *d3d11_sampler; + D3D11_SAMPLER_DESC desc = {0}; + + sampler->private = calloc(1, sizeof(*d3d11_sampler)); + d3d11_sampler = sampler->private; + + /* Members of D3D11_FILTER are compatible with D3D12_FILTER. */ + desc.Filter = (D3D11_FILTER)sampler->filter; + /* Members of D3D11_TEXTURE_ADDRESS_MODE are compatible with D3D12_TEXTURE_ADDRESS_MODE. */ + desc.AddressU = (D3D11_TEXTURE_ADDRESS_MODE)sampler->u_address; + desc.AddressV = (D3D11_TEXTURE_ADDRESS_MODE)sampler->v_address; + desc.AddressW = (D3D11_TEXTURE_ADDRESS_MODE)sampler->w_address; + desc.ComparisonFunc = D3D11_COMPARISON_NEVER; + desc.MaxLOD = D3D11_FLOAT32_MAX; + + hr = ID3D11Device_CreateSamplerState(device, &desc, &d3d11_sampler->sampler); + ok(hr == S_OK, "Failed to create sampler state, hr %#lx.\n", hr); + + ID3D11DeviceContext_PSSetSamplers(context->immediate_context, sampler->slot, 1, &d3d11_sampler->sampler); + } + + ID3D11DeviceContext_IASetInputLayout(context->immediate_context, context->input_layout); + ID3D11DeviceContext_IASetPrimitiveTopology(context->immediate_context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + stride = sizeof(*quad); + offset = 0; + ID3D11DeviceContext_IASetVertexBuffers(context->immediate_context, 0, 1, &context->vb, &stride, &offset); + ID3D11DeviceContext_VSSetShader(context->immediate_context, context->vs, NULL, 0); + ID3D11DeviceContext_PSSetShader(context->immediate_context, ps, NULL, 0); + + ID3D11DeviceContext_Draw(context->immediate_context, 4, 0); + + ID3D11PixelShader_Release(ps); + if (cb) + ID3D11Buffer_Release(cb); + + for (i = 0; i < params->texture_count; ++i) + { + struct d3d11_texture *d3d11_texture = params->textures[i].private; + + ID3D11Texture2D_Release(d3d11_texture->texture); + ID3D11ShaderResourceView_Release(d3d11_texture->srv); + free(d3d11_texture); + } + + for (i = 0; i < params->sampler_count; ++i) + { + struct d3d11_sampler *d3d11_sampler = params->samplers[i].private; + + ID3D11SamplerState_Release(d3d11_sampler->sampler); + free(d3d11_sampler); + } +} + +struct resource_readback +{ + uint64_t width; + unsigned int height; + ID3D11Resource *resource; + D3D11_MAPPED_SUBRESOURCE map_desc; +}; + +static void init_readback(struct test_context *context, struct resource_readback *rb) +{ + D3D11_TEXTURE2D_DESC texture_desc; + HRESULT hr; + + ID3D11Texture2D_GetDesc(context->rt, &texture_desc); + texture_desc.Usage = D3D11_USAGE_STAGING; + texture_desc.BindFlags = 0; + texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + texture_desc.MiscFlags = 0; + hr = ID3D11Device_CreateTexture2D(context->device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->resource); + ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr); + + ID3D11DeviceContext_CopyResource(context->immediate_context, rb->resource, (ID3D11Resource *)context->rt); + hr = ID3D11DeviceContext_Map(context->immediate_context, rb->resource, 0, D3D11_MAP_READ, 0, &rb->map_desc); + ok(hr == S_OK, "Failed to map texture, hr %#lx.\n", hr); + + rb->width = texture_desc.Width; + rb->height = texture_desc.Height; +} + +static void release_readback(struct test_context *context, struct resource_readback *rb) +{ + ID3D11DeviceContext_Unmap(context->immediate_context, rb->resource, 0); + ID3D11Resource_Release(rb->resource); +} + +static const struct vec4 *get_readback_vec4(struct resource_readback *rb, unsigned int x, unsigned int y) +{ + return (struct vec4 *)((BYTE *)rb->map_desc.pData + y * rb->map_desc.RowPitch) + x; +} + +static void check_readback_data_vec4(struct resource_readback *rb, + const RECT *rect, const struct vec4 *expected, unsigned int max_diff) +{ + RECT r = {0, 0, rb->width, rb->height}; + unsigned int x = 0, y = 0; + struct vec4 got = {0}; + bool all_match = true; + + if (rect) + r = *rect; + + for (y = r.top; y < r.bottom; ++y) + { + for (x = r.left; x < r.right; ++x) + { + got = *get_readback_vec4(rb, x, y); + if (!compare_vec4(&got, expected, max_diff)) + { + all_match = false; + break; + } + } + if (!all_match) + break; + } + ok(all_match, "Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at (%u, %u).\n", + got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y); +} + +static void d3d11_runner_probe_vec4(void *private, const RECT *rect, const struct vec4 *v, unsigned int ulps) +{ + struct test_context *context = private; + struct resource_readback rb; + + init_readback(context, &rb); + check_readback_data_vec4(&rb, rect, v, ulps); + release_readback(context, &rb); +} + +static const struct shader_runner_ops d3d11_runner_ops = +{ + .draw_quad = d3d11_runner_draw_quad, + .probe_vec4 = d3d11_runner_probe_vec4, +}; + +void run_shader_tests_d3d11(int argc, char **argv) +{ + HMODULE dxgi_module, d3d11_module; + struct test_context test_context; + + d3d11_module = LoadLibraryA("d3d11.dll"); + dxgi_module = LoadLibraryA("dxgi.dll"); + if (d3d11_module && dxgi_module) + { + pCreateDXGIFactory1 = (void *)GetProcAddress(dxgi_module, "CreateDXGIFactory1"); + pD3D11CreateDevice = (void *)GetProcAddress(d3d11_module, "D3D11CreateDevice"); + + parse_args(argc, argv); + enable_d3d11_debug_layer(argc, argv); + init_adapter_info(); + init_test_context(&test_context); + run_shader_tests(argc, argv, &d3d11_runner_ops, &test_context); + destroy_test_context(&test_context); + } + FreeLibrary(d3d11_module); + FreeLibrary(dxgi_module); +} diff --git a/tests/utils.h b/tests/utils.h index 825520c27..530a3cee7 100644 --- a/tests/utils.h +++ b/tests/utils.h @@ -19,9 +19,15 @@ #ifndef __VKD3D_TEST_UTILS_H #define __VKD3D_TEST_UTILS_H
+#include <limits.h> #include <stdbool.h> #include <stdlib.h>
+struct vec2 +{ + float x, y; +}; + struct vec4 { float x, y, z, w; @@ -55,4 +61,37 @@ static inline bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t return true; }
+static bool compare_float(float f, float g, unsigned int ulps) +{ + int x, y; + union + { + float f; + int i; + } u; + + u.f = f; + x = u.i; + u.f = g; + y = u.i; + + if (x < 0) + x = INT_MIN - x; + if (y < 0) + y = INT_MIN - y; + + if (abs(x - y) > ulps) + return false; + + return true; +} + +static inline bool compare_vec4(const struct vec4 *v1, const struct vec4 *v2, unsigned int ulps) +{ + return compare_float(v1->x, v2->x, ulps) + && compare_float(v1->y, v2->y, ulps) + && compare_float(v1->z, v2->z, ulps) + && compare_float(v1->w, v2->w, ulps); +} + #endif
On Tue, 11 Jan 2022 at 19:17, Zebediah Figura zfigura@codeweavers.com wrote:
Makefile.am | 42 +- include/private/vkd3d_test.h | 19 +- ...{shader_runner_d3d12.c => shader_runner.c} | 31 +- tests/shader_runner.h | 29 + tests/shader_runner_d3d12.c | 847 +----------------- 5 files changed, 98 insertions(+), 870 deletions(-) copy tests/{shader_runner_d3d12.c => shader_runner.c} (97%) create mode 100644 tests/shader_runner.h
[...]
vkd3d_test_headers = \ tests/d3d12_crosstest.h \
tests/d3d12_test_utils.h
tests/d3d12_test_utils.h \
tests/shader_runner.h \
tests/utils.h
There is no tests/utils.h in this patch.