On Saturday 11 June 2011 11:17:58 Marcus Meissner wrote:
else
- { FIXME("Unhandled transform state %#x.\n", state);
return WINED3DERR_INVALIDCALL;
- }
Please return WINED3D_OK, like wined3d_device_set_sampler_state and other setters. Native doesn't do this kind of consistency checking, so apps will get D3D_OK returned if they pass an out of range state(unless the setter segfaults).