Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- include/Makefile.in | 1 + include/d3dx10.h | 1 + include/d3dx10mesh.h | 99 ++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 101 insertions(+) create mode 100644 include/d3dx10mesh.h
diff --git a/include/Makefile.in b/include/Makefile.in index 0163b9b0951..5d5caf74c63 100644 --- a/include/Makefile.in +++ b/include/Makefile.in @@ -144,6 +144,7 @@ SOURCES = \ d3dx10async.h \ d3dx10core.h \ d3dx10math.h \ + d3dx10mesh.h \ d3dx10tex.h \ d3dx11.h \ d3dx11async.h \ diff --git a/include/d3dx10.h b/include/d3dx10.h index 7062d24ea09..cb7b65c53cc 100644 --- a/include/d3dx10.h +++ b/include/d3dx10.h @@ -31,6 +31,7 @@ #include "d3dx10core.h" #include "d3dx10async.h" #include "d3dx10tex.h" +#include "d3dx10mesh.h"
#define _FACDD 0x876 #define MAKE_DDHRESULT(code) MAKE_HRESULT(1, _FACDD, code) diff --git a/include/d3dx10mesh.h b/include/d3dx10mesh.h new file mode 100644 index 00000000000..d813ef68df2 --- /dev/null +++ b/include/d3dx10mesh.h @@ -0,0 +1,99 @@ +/* + * Copyright 2021 Nikolay Sivov for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include "d3dx10.h" + +DEFINE_GUID(IID_ID3DX10Mesh, 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95); +DEFINE_GUID(IID_ID3DX10MeshBuffer, 0x4b0d117, 0x1041, 0x46b1, 0xaa, 0x8a, 0x39, 0x52, 0x84, 0x8b, 0xa2, 0x2e); + +typedef enum _D3DX10_MESH_DISCARD_FLAGS +{ + D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER = 0x01, + D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE = 0x02, + D3DX10_MESH_DISCARD_POINTREPS = 0x04, + D3DX10_MESH_DISCARD_ADJACENCY = 0x08, + D3DX10_MESH_DISCARD_DEVICE_BUFFERS = 0x10, +} D3DX10_MESH_DISCARD_FLAGS; + +typedef struct _D3DX10_ATTRIBUTE_RANGE +{ + UINT AttribId; + UINT FaceStart; + UINT FaceCount; + UINT VertexStart; + UINT VertexCount; +} D3DX10_ATTRIBUTE_RANGE; +typedef D3DX10_ATTRIBUTE_RANGE* LPD3DX10_ATTRIBUTE_RANGE; + +#define INTERFACE ID3DX10MeshBuffer +DECLARE_INTERFACE_(ID3DX10MeshBuffer, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DX10MeshBuffer methods ***/ + STDMETHOD(Map)(THIS_ void **data, SIZE_T *size) PURE; + STDMETHOD(Unmap)(THIS) PURE; + STDMETHOD_(SIZE_T, GetSize)(THIS) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DX10Mesh +DECLARE_INTERFACE_(ID3DX10Mesh, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DX10Mesh methods ***/ + STDMETHOD_(UINT, GetFaceCount)(THIS) PURE; + STDMETHOD_(UINT, GetVertexCount)(THIS) PURE; + STDMETHOD_(UINT, GetVertexBufferCount)(THIS) PURE; + STDMETHOD_(UINT, GetFlags)(THIS) PURE; + STDMETHOD(GetVertexDescription)(THIS_ const D3D10_INPUT_ELEMENT_DESC **desc, UINT *count) PURE; + STDMETHOD(SetVertexData)(THIS_ UINT index, const void *data) PURE; + STDMETHOD(GetVertexBuffer)(THIS_ UINT index, ID3DX10MeshBuffer **buffer) PURE; + STDMETHOD(SetIndexData)(THIS_ const void *data, UINT count) PURE; + STDMETHOD(GetIndexBuffer)(THIS_ ID3DX10MeshBuffer **buffer) PURE; + STDMETHOD(SetAttributeData)(THIS_ const UINT *data) PURE; + STDMETHOD(GetAttributeBuffer)(THIS_ ID3DX10MeshBuffer **buffer) PURE; + STDMETHOD(SetAttributeTable)(THIS_ const D3DX10_ATTRIBUTE_RANGE *table, UINT size) PURE; + STDMETHOD(GetAttributeTable)(THIS_ D3DX10_ATTRIBUTE_RANGE *table, UINT *size) PURE; + STDMETHOD(GenerateAdjacencyAndPointReps)(THIS_ float epsilon) PURE; + STDMETHOD(GenerateGSAdjacency)(THIS) PURE; + STDMETHOD(SetAdjacencyData)(THIS_ const UINT *adjacency) PURE; + STDMETHOD(GetAdjacenctBuffer)(THIS_ ID3DX10MeshBuffer **buffer) PURE; + STDMETHOD(SetPointRepData)(THIS_ const UINT *pointreps) PURE; + STDMETHOD(GetPointRepBuffer)(THIS_ ID3DX10MeshBuffer **buffer) PURE; + STDMETHOD(Discard)(THIS_ D3DX10_MESH_DISCARD_FLAGS flags) PURE; + STDMETHOD(CloneMesh)(THIS_ UINT flags, const char *pos_semantic, const D3D10_INPUT_ELEMENT_DESC *desc, + UINT decl_count, ID3DX10Mesh **cloned_mesh); + STDMETHOD(Optimize)(THIS_ UINT flags, UINT *face_remap, ID3D10Blob **vertex_remap) PURE; + STDMETHOD(GenerateAttributeBufferFromTable)(THIS) PURE; + STDMETHOD(Intersect)(THIS_ D3DXVECTOR3 *ray_pos, D3DXVECTOR3 *ray_dir, UINT *hit_count, UINT *face_index, + float *u, float *v, float *dist, ID3D10Blob **all_hits) PURE; + STDMETHOD(IntersectSubset)(THIS_ UINT attr_id, D3DXVECTOR3 *ray_pos, D3DXVECTOR3 *ray_dir, UINT *hit_count, + float *u, float *v, float *dist, ID3D10Blob **all_hits) PURE; + STDMETHOD(CommitToDevice)(THIS) PURE; + STDMETHOD(DrawSubset)(THIS_ UINT attr_id) PURE; + STDMETHOD(DrawSubsetInstanced)(THIS_ UINT attr_id, UINT instance_count, UINT start_instance) PURE; + STDMETHOD(GetDeviceVertexBuffer)(THIS_ UINT index, ID3D10Buffer **buffer) PURE; + STDMETHOD(GetDeviceIndexBuffer)(THIS_ ID3D10Buffer **buffer) PURE; +}; +#undef INTERFACE