Hi,
I don't know how far along the directX9 support in wine is, and I am having trouble getting a game to run to which there is a downloadable demo (http://www.gamershell.com/news_BMotoGP2BDemo.shtml) which I thought might be usefull.
The question is, should this run ? Is there something I have configured wrongly ? ( I have tried it on two different machines with different settings and hardware + soft OpenGL and hardware OpenGL ).
Still it beats me ..
any help appreciated if only 'no this should not work' ..
/ regards, Lars Segerlund.
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Hi,
Le Wednesday 03 December 2003 13:12, Lars Segerlund a écrit :
Hi,
I don't know how far along the directX9 support in wine is, and I am having trouble getting a game to run to which there is a downloadable demo (http://www.gamershell.com/news_BMotoGP2BDemo.shtml) which I thought might be usefull.
The directx9 code is almost stub for now.
The question is, should this run ?
No, see previous comment
Is there something I have configured wrongly ? ( I have tried it on two different machines with different settings and hardware + soft OpenGL and hardware OpenGL ).
Maybe :)
Still it beats me ..
any help appreciated if only 'no this should not work' ..
I you have time and coffee, why not :) The goal is to begin to share code (all generic, openGL and GLX specific code) between dx8 and dx9 using the wined3d lib (i have beginning with shaders, but i have to do a lot of cleanup and some code before sending it). But: - - this must be done thinking that this can be used by ddraw (ie directx1->7 wine impl). - - its better to share little by little for better tracking regressions
Now you can look at wined3d headers :)
/ regards, Lars Segerlund.
Regards, Raphael