On Sat, Aug 05, 2006 at 06:15:42PM +0200, H. Verbeet wrote:
This patch fixes those issues by looking at the data types in the
vertex declaration the shader will be used with. To be able to do
that, we have to wait with compiling the shader until the shader is
first used and we have a vertex declaration.
I am not sure, if exactly *this* patch fixes the problem - but i assume
so: the colors of the cars and lights in Live For Speed are not fixed
also. thanks for that!
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cu