Hello,
I am trying to debug the demo of The Sting. Now, the main is that the screen is almost black. It is surely related to the following FIXME: fixme:d3d7:IDirect3DDeviceImpl_7_ComputeSphereVisibility
Unfortunately, I did not find any informations about this function. Does anyone know what this function does, ( and better knows a possible implementation)?
Thanks,
David Adam
Am Freitag, 25. April 2008 04:20:11 schrieb David Adam:
Hello,
I am trying to debug the demo of The Sting. Now, the main is that the screen is almost black. It is surely related to the following FIXME: fixme:d3d7:IDirect3DDeviceImpl_7_ComputeSphereVisibility
Unfortunately, I did not find any informations about this function. Does anyone know what this function does, ( and better knows a possible implementation)?
There's something in the DirectX SDK, and I added some implementation ideas to the comments in the ddraw code. I think it comes down to a bit of vector math, but I think you'll have to write some test cases to check if it really does what that the MSDN says