Whow 3 posts in a row... I am deving -- finally (ya in the AM on a sunday) -- too much real job work on the weekdays....
So, I have yet another problem... This time it is with WGL/OGL I know it is transition atm... But... I dont know why Tribes2 is so very mad at me
Fullscreen tribes2 (in a virtual desktop) used to work before -- it would give me many different fullscreen modes. 640x480 -> 1680x1050 or so.
Now... for some reason -- I can only use Tribes2 in windowed mode (in a virtual desktop) and if I choose fullscreen -- i see no possible choices (It sees no resolutions or bit depths for opengl fullscreen). -- Also now all objects are drawn with the wrong culling AFAICT. Tribes2 worked perfectly before -- Jul21st for example.
On a side note -- Tribes2 d3d has never worked for me... (is this different on Linux?)
Any ideas on either fullscreen ogl OR d3d?
- Nick