Re: [PATCH 2/5] wined3d: Handle the SM4 SV_POSITION pixel shader input semantic in the GLSL shader backend.

Show replies by date

3624
Age (days ago)
3624
Last active (days ago)

wine-devel@winehq.org

1 comments
2 participants

Add to favorites Remove from favorites

tags (0)
participants (2)
  • Henri Verbeet
  • Stefan Dösinger