Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/context.c | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 275861950f2..936ad5be73c 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -3346,22 +3346,21 @@ static void wined3d_context_gl_map_fixed_function_samplers(struct wined3d_contex } }
-static void context_map_psamplers(struct wined3d_context *context, const struct wined3d_state *state) +static void wined3d_context_gl_map_psamplers(struct wined3d_context_gl *context_gl, const struct wined3d_state *state) { - struct wined3d_context_gl *context_gl = wined3d_context_gl(context); - const struct wined3d_d3d_info *d3d_info = context->d3d_info; + const struct wined3d_d3d_info *d3d_info = context_gl->c.d3d_info; const struct wined3d_shader_resource_info *resource_info = state->shader[WINED3D_SHADER_TYPE_PIXEL]->reg_maps.resource_info; unsigned int i;
for (i = 0; i < WINED3D_MAX_FRAGMENT_SAMPLERS; ++i) { - if (resource_info[i].type && context->tex_unit_map[i] != i) + if (resource_info[i].type && context_gl->c.tex_unit_map[i] != i) { wined3d_context_gl_map_stage(context_gl, i, i); - context_invalidate_state(context, STATE_SAMPLER(i)); + context_invalidate_state(&context_gl->c, STATE_SAMPLER(i)); if (i < d3d_info->limits.ffp_blend_stages) - context_invalidate_texture_stage(context, i); + context_invalidate_texture_stage(&context_gl->c, i); } } } @@ -3454,7 +3453,7 @@ static void context_update_tex_unit_map(struct wined3d_context *context, const s return;
if (ps) - context_map_psamplers(context, state); + wined3d_context_gl_map_psamplers(context_gl, state); else wined3d_context_gl_map_fixed_function_samplers(context_gl, state);