Binary packages for various distributions will be available from: https://www.winehq.org/download
Summary since last release * Rebased to current wine 6.10 (571 patches are applied to wine vanilla)
Upstreamed (Either directly from staging or fixed with a similar patch). * d3d11/tests: Add a couple of extra tests for SRV/RTV conflict. * wined3d: Check for SRV/RTV binding conflicts per wined3d_state. * d3d11/tests: Add some tests for Map() on deferred contexts. * d3d11/tests: Add some tests for UpdateSubresource() on a deferred context. * user32: AddInternalGetWindowIcon stub. * shell32: Fix copying of files when using a context menu. * wtsapi32: Partial implementation of WTSEnumerateProcessesW. * wined3d: Store the framebuffer state inline in struct wined3d_cs_clear. * d3d11: Implement ID3D11Device::CreateDeferredContext(). * d3d11: Implement ID3D11Device1::CreateDeferredContext1(). * wined3d: Keep a list of acquired resources in struct wined3d_deferred_context. * d3d11: Implement ID3D11DeviceContext::ClearState() using a single CS op. * d3d11: Implement ID3D11DeviceContext::FinishCommandList(). * wined3d: Implement restoring context in wined3d_deferred_context_record_command_list(). * d3d11: Implement ID3D11DeviceContext::ExecuteCommandList(). * server: Add extra data bytes to be added after hardware_msg_data. * server: Add HID reports count / length to rawinput union. * server: Add HID reports support in GetRawInputBuffer. * server: Implement WM_INPUT / RIM_TYPEHID message dispatch. * ws2_32: Reuse old async ws2_async_io structures if possible.
Added: * [49905] wscript: return TRUE for /d and /u stub switches * [51120] wbemdisp: Support DISPATCH_METHOD in ISWbemObject Invoke. * [39463] vbscript: Support looping of data from WMI * [51199] Add missing api-ms-win-core-psapi forwards * [51221] dpnet: Impelment IDirectPlay8Server EnumServiceProviders.
Updated: * wined3d-CSMT_Main * d3d11-Deferred_Context * windows.networking.connectivity-new-dll
Where can you help * Run Steam/Battle.net/GOG/UPlay/Epic * Test your favorite game. * Test your favorite applications. * Improve staging patches and get them accepted upstream.
As always, if you find a bug, please report it via https://bugs.winehq.org
Best Regards Alistair.