From: Józef Kucia jkucia@codeweavers.com
Signed-off-by: Józef Kucia jkucia@codeweavers.com ---
Version 3: Fix the offset derived from src_box->front. Version 2: Take the block height into account.
--- libs/vkd3d/command.c | 44 ++++++++++++++++++++++++++++++-------------- 1 file changed, 30 insertions(+), 14 deletions(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 872504df760a..157d5275667a 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -2492,23 +2492,39 @@ static void vk_extent_3d_from_d3d12_miplevel(VkExtent3D *extent, extent->depth = d3d12_resource_desc_get_depth(resource_desc, miplevel_idx); }
-static void vk_buffer_image_copy_from_d3d12(VkBufferImageCopy *buffer_image_copy, +static void vk_buffer_image_copy_from_d3d12(VkBufferImageCopy *copy, const D3D12_PLACED_SUBRESOURCE_FOOTPRINT *footprint, unsigned int sub_resource_idx, const D3D12_RESOURCE_DESC *image_desc, const struct vkd3d_format *format, - unsigned int dst_x, unsigned int dst_y, unsigned int dst_z) + const D3D12_BOX *src_box, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z) { - buffer_image_copy->bufferOffset = footprint->Offset; - buffer_image_copy->bufferRowLength = footprint->Footprint.RowPitch / + copy->bufferOffset = footprint->Offset; + if (src_box) + { + VkDeviceSize row_count = footprint->Footprint.Height / format->block_height; + copy->bufferOffset += src_box->left / format->block_width * format->byte_count * format->block_byte_count; + copy->bufferOffset += src_box->top / format->block_height * footprint->Footprint.RowPitch; + copy->bufferOffset += src_box->front * footprint->Footprint.RowPitch * row_count; + } + copy->bufferRowLength = footprint->Footprint.RowPitch / (format->byte_count * format->block_byte_count) * format->block_width; - buffer_image_copy->bufferImageHeight = 0; - vk_image_subresource_layers_from_d3d12(&buffer_image_copy->imageSubresource, + copy->bufferImageHeight = footprint->Footprint.Height; + vk_image_subresource_layers_from_d3d12(©->imageSubresource, format, sub_resource_idx, image_desc->MipLevels); - buffer_image_copy->imageOffset.x = dst_x; - buffer_image_copy->imageOffset.y = dst_y; - buffer_image_copy->imageOffset.z = dst_z; - buffer_image_copy->imageExtent.width = footprint->Footprint.Width; - buffer_image_copy->imageExtent.height = footprint->Footprint.Height; - buffer_image_copy->imageExtent.depth = footprint->Footprint.Depth; + copy->imageOffset.x = dst_x; + copy->imageOffset.y = dst_y; + copy->imageOffset.z = dst_z; + if (src_box) + { + copy->imageExtent.width = src_box->right - src_box->left; + copy->imageExtent.height = src_box->bottom - src_box->top; + copy->imageExtent.depth = src_box->back - src_box->front; + } + else + { + copy->imageExtent.width = footprint->Footprint.Width; + copy->imageExtent.height = footprint->Footprint.Height; + copy->imageExtent.depth = footprint->Footprint.Depth; + } }
static void vk_image_copy_from_d3d12(VkImageCopy *image_copy, @@ -2709,7 +2725,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12Graphic FIXME("Depth-stencil format %#x not fully supported yet.\n", dst_format->dxgi_format);
vk_buffer_image_copy_from_d3d12(&buffer_image_copy, &dst->u.PlacedFootprint, - src->u.SubresourceIndex, &src_resource->desc, dst_format, dst_x, dst_y, dst_z); + src->u.SubresourceIndex, &src_resource->desc, dst_format, src_box, dst_x, dst_y, dst_z); VK_CALL(vkCmdCopyImageToBuffer(list->vk_command_buffer, src_resource->u.vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_resource->u.vk_buffer, 1, &buffer_image_copy)); @@ -2732,7 +2748,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12Graphic FIXME("Depth-stencil format %#x not fully supported yet.\n", src_format->dxgi_format);
vk_buffer_image_copy_from_d3d12(&buffer_image_copy, &src->u.PlacedFootprint, - dst->u.SubresourceIndex, &dst_resource->desc, src_format, dst_x, dst_y, dst_z); + dst->u.SubresourceIndex, &dst_resource->desc, src_format, src_box, dst_x, dst_y, dst_z); VK_CALL(vkCmdCopyBufferToImage(list->vk_command_buffer, src_resource->u.vk_buffer, dst_resource->u.vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy));
On Mon, 18 Mar 2019 at 12:33, Józef Kucia joseph.kucia@gmail.com wrote:
- if (src_box)
- {
VkDeviceSize row_count = footprint->Footprint.Height / format->block_height;
I'm not entirely sure whether this can happen in d3d12, but note that this wouldn't work for cases where the height isn't a multiple of the block width. (Like for example the smallest mip-levels of compressed textures. There's test_invalid_copy_texture_region(), but it doesn't seem to test that particular case.) For comparison, see also wined3d_format_calculate_pitch() in wined3d.
On Mon, Mar 18, 2019 at 3:30 PM Henri Verbeet hverbeet@gmail.com wrote:
On Mon, 18 Mar 2019 at 12:33, Józef Kucia joseph.kucia@gmail.com wrote:
- if (src_box)
- {
VkDeviceSize row_count = footprint->Footprint.Height / format->block_height;
I'm not entirely sure whether this can happen in d3d12, but note that this wouldn't work for cases where the height isn't a multiple of the block width. (Like for example the smallest mip-levels of compressed textures. There's test_invalid_copy_texture_region(), but it doesn't seem to test that particular case.) For comparison, see also wined3d_format_calculate_pitch() in wined3d.
I submitted another test that shows that even for the smallest mip-levels the application is supposed to align src_box to block sizes.