In trying to get Guild Wars to work, I've come across the lack of D3D8 support in Wine. I'd like to try to help on this front, but I'm not sure who to talk to or where to start.
Cedega has D3D8 support, but I'm presuming that if I contribute there, my code won't migrate back to base Wine.
Can anyone lead me in the right direction here?
Le sam 06/11/2004 à 14:35, Joel Konkle-Parker a écrit :
In trying to get Guild Wars to work, I've come across the lack of D3D8 support in Wine. I'd like to try to help on this front, but I'm not sure who to talk to or where to start.
Cedega has D3D8 support, but I'm presuming that if I contribute there, my code won't migrate back to base Wine.
Wine has D3D8 support too, and had for some time now. As a lot of things in Wine, it's not complete (yet), but it does exist.
Can anyone lead me in the right direction here?
dlls/d3d8/
Vincent
Vincent Béron wrote:
Wine has D3D8 support too, and had for some time now. As a lot of things in Wine, it's not complete (yet), but it does exist.
Can anyone lead me in the right direction here?
dlls/d3d8/
Right, I realize that. I was looking for information about how to help out with the existing Wine version.
us@the-edmeades.demon.co.uk seems to be the most informed D3D around at the moment.
Kevin
----- Original Message ----- From: "Joel Konkle-Parker" jjk3@msstate.edu To: wine-devel@winehq.com Cc: wine-devel@winehq.com Sent: Saturday, November 06, 2004 5:03 PM Subject: Re: D3D8
Vincent Béron wrote:
Wine has D3D8 support too, and had for some time now. As a lot of things in Wine, it's not complete (yet), but it does exist.
Can anyone lead me in the right direction here?
dlls/d3d8/
Right, I realize that. I was looking for information about how to help out with the existing Wine version.
-- Joel Konkle-Parker Webmaster [Ballsome.com]
E-mail [jjk3@msstate.edu]
On Sat, Nov 06, 2004 at 03:03:46PM -0600, Joel Konkle-Parker wrote:
Right, I realize that. I was looking for information about how to help out with the existing Wine version.
Well, I think that wine-devel would be also the right place to discuss this (so you will reach all potential developpers).
And the way to help out is easy: take your game that does not work and make it work. And then submit the patches to wine-patches to have them discussed and reviewed :-)
From what I know, it's best to work on your own tree for a while while Jason
finishes the 'd3dcore' transition and then flush all your fixes once it's done, but nothing prevents you to start sending stuff to the lists to see if you go in the right direction or not.
Lionel