Signed-off-by: Francisco Casas fcasas@codeweavers.com --- libs/vkd3d-shader/hlsl.c | 9 ++++++++- libs/vkd3d-shader/hlsl.h | 3 ++- libs/vkd3d-shader/hlsl.y | 14 ++++++++++---- libs/vkd3d-shader/hlsl_codegen.c | 2 ++ 4 files changed, 22 insertions(+), 6 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 9824c56d..034d47eb 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -629,7 +629,7 @@ struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type, enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset, struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords, - const struct vkd3d_shader_location *loc) + struct hlsl_ir_node *texcoord_offset, const struct vkd3d_shader_location *loc) { struct hlsl_ir_resource_load *load;
@@ -642,6 +642,7 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struc load->sampler.var = sampler; hlsl_src_from_node(&load->sampler.offset, sampler_offset); hlsl_src_from_node(&load->coords, coords); + hlsl_src_from_node(&load->texcoord_offset, texcoord_offset); return load; }
@@ -1259,6 +1260,11 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru dump_deref(buffer, &load->sampler); vkd3d_string_buffer_printf(buffer, ", coords = "); dump_src(buffer, &load->coords); + if (load->texcoord_offset.node) + { + vkd3d_string_buffer_printf(buffer, ", offset = "); + dump_src(buffer, &load->texcoord_offset); + } vkd3d_string_buffer_printf(buffer, ")"); }
@@ -1435,6 +1441,7 @@ static void free_ir_resource_load(struct hlsl_ir_resource_load *load) hlsl_src_remove(&load->coords); hlsl_src_remove(&load->sampler.offset); hlsl_src_remove(&load->resource.offset); + hlsl_src_remove(&load->texcoord_offset); vkd3d_free(load); }
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index e7bdb45e..fc078708 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -386,6 +386,7 @@ struct hlsl_ir_resource_load enum hlsl_resource_load_type load_type; struct hlsl_deref resource, sampler; struct hlsl_src coords; + struct hlsl_src texcoord_offset; };
struct hlsl_ir_store @@ -707,7 +708,7 @@ struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_loc struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type, enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset, struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords, - const struct vkd3d_shader_location *loc); + struct hlsl_ir_node *texcoord_offset, const struct vkd3d_shader_location *loc); struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs); struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset, struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc); diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index ff35c09e..cb2f1aa1 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1866,7 +1866,7 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl return false;
if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format, HLSL_RESOURCE_LOAD, - object_load->src.var, object_load->src.offset.node, NULL, NULL, coords, loc))) + object_load->src.var, object_load->src.offset.node, NULL, NULL, coords, NULL, loc))) return false; list_add_tail(instrs, &load->node.entry); return true; @@ -1876,6 +1876,7 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl const unsigned int sampler_dim = sampler_dim_count(object_type->sampler_dim); const struct hlsl_type *sampler_type; struct hlsl_ir_resource_load *load; + struct hlsl_ir_node *offset = NULL; struct hlsl_ir_load *sampler_load; struct hlsl_ir_node *coords;
@@ -1885,8 +1886,6 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl "Wrong number of arguments to method 'Sample': expected 2 or 3, but got %u.", params->args_count); return false; } - if (params->args_count == 3) - FIXME("Ignoring offset parameter.\n");
sampler_type = params->args[0]->data_type; if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER @@ -1908,9 +1907,16 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc))) coords = params->args[1];
+ if (params->args_count == 3) + { + if (!(offset = add_implicit_conversion(ctx, instrs, params->args[2], + hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim), loc))) + offset = params->args[2]; + } + if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format, HLSL_RESOURCE_SAMPLE, object_load->src.var, object_load->src.offset.node, - sampler_load->src.var, sampler_load->src.offset.node, coords, loc))) + sampler_load->src.var, sampler_load->src.offset.node, coords, offset, loc))) return false; list_add_tail(instrs, &load->node.entry); return true; diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 8b0eb9b3..93b07ea5 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -681,6 +681,8 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop }
load->coords.node->last_read = instr->index; + if (load->texcoord_offset.node) + load->texcoord_offset.node->last_read = instr->index; break; } case HLSL_IR_SWIZZLE:
On 11/26/21 09:40, Francisco Casas wrote:
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index e7bdb45e..fc078708 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -386,6 +386,7 @@ struct hlsl_ir_resource_load enum hlsl_resource_load_type load_type; struct hlsl_deref resource, sampler; struct hlsl_src coords;
struct hlsl_src texcoord_offset; };
struct hlsl_ir_store
This is a texel offset, though, not a texture coordinate offset.