@@ -248,11 +248,12 @@ typedef struct { void (*shader_generate_vshader)(IWineD3DVertexShader *iface, SHADER_BUFFER *buffer); void (*shader_get_caps)(WINED3DDEVTYPE devtype, WineD3D_GL_Info *gl_info, struct shader_caps *caps); BOOL (*shader_conv_supported)(WINED3DFORMAT conv);
- DWORD shader_supported_clipplanes; /* bitmask of supported clipplanes */
} shader_backend_t;
You shouldn't abuse the call table like that, you should store that flag in the private data instead.