On 01/03/06, Vitaly Budovski vbudovsk@cs.rmit.edu.au wrote:
wined3d: Add function pointers to glSupportOpSeparate and glSupportFuncSeparate
That's not going to help much if you don't actually use them. Also, you probably want to be able to detect if the functions are actually available, instead of just dereferencing a NULL pointer if they aren't.