On 9 December 2013 13:28, Stefan Dösinger stefan@codeweavers.com wrote:
if (shared_handle)
- {
if (pool != D3DPOOL_DEFAULT)
{
WARN("User memory is not allowed on volume textures.\n");
Similarly, I don't think this warning really represent what's going on. The issue is that resource sharing is only allowed with default pool resources. (And quite possibly only on d3d9ex devices.)