Binary packages for various distributions will be available from: https://www.winehq.org/download
Summary of the past few weeks * Rebased to current wine 3.18 (880 patches are applied to wine vanilla) * Reviewed and upstreamed patches.
Upstreamed (Either directly from staging or fixed with a similar patch). * advapi32: SDDL assigns the "AC" abbreviation to WinBuiltinAnyPackageSid * advapi32/tests: Add a test that compares a well-known SID to a SID created from a SDDL abbreviation. * d3d10core/tests: Add test for depth bias clamp * ntdll: Add RtlSetUnhandledExceptionFilter stub. * opengl32: Add wrappers for glDebugMessageCallback to handle calling convention differences. * tools/wrc: Fix generation of custom dialog control data. * user32: Fix the pointer to custom dialog control data * user32/tests: Add a test for custom dialog control data * wined3d: Add support for depth bias clamping.
Added * 45879 - setupapi: Added CM_Request_Device_EjectA/W stub * 17205 - user32: Support WM_COPY in MessageBox dialogs. * 45765 - user32: Added GetPointerType stub * 45968 - user32: Implement CascadeWindows * 45901 - wined3d: Use glReadPixels for RT texture download * 45948 - kernel32: Disable export GetQueuedCompletionStatusEx to allow Steam to login * 45975 - wined3d: Awllow DirectX 10 to work with legacy nVidia driver
Updated * Compiler_Warnings patchset.
Where can you help * Run Steam/Battle.net/UPlay. * Try you favorite game: * Test your favorite applications. * Steal staging patches and get them accepted upstream.
As always, if you find a bug, please report it via https://bugs.winehq.org
Best Regards Alistair.