Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/d3d10core/tests/d3d10core.c | 36 ++++++++++++++++++++++++++---------- 1 file changed, 26 insertions(+), 10 deletions(-)
diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c index e675c12a39e5..11eede764bc5 100644 --- a/dlls/d3d10core/tests/d3d10core.c +++ b/dlls/d3d10core/tests/d3d10core.c @@ -3984,18 +3984,9 @@ static void test_create_blend_state(void) hr = ID3D10Device_CreateBlendState(device, NULL, &blend_state1); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
- blend_desc.AlphaToCoverageEnable = FALSE; - blend_desc.SrcBlend = D3D10_BLEND_ONE; - blend_desc.DestBlend = D3D10_BLEND_ZERO; - blend_desc.BlendOp = D3D10_BLEND_OP_ADD; - blend_desc.SrcBlendAlpha = D3D10_BLEND_ONE; - blend_desc.DestBlendAlpha = D3D10_BLEND_ZERO; - blend_desc.BlendOpAlpha = D3D10_BLEND_OP_ADD; + memset(&blend_desc, 0, sizeof(blend_desc)); for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) - { - blend_desc.BlendEnable[i] = FALSE; blend_desc.RenderTargetWriteMask[i] = D3D10_COLOR_WRITE_ENABLE_ALL; - }
expected_refcount = get_refcount(device) + 1; hr = ID3D10Device_CreateBlendState(device, &blend_desc, &blend_state1); @@ -4013,6 +4004,31 @@ static void test_create_blend_state(void) ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D10Device_Release(tmp);
+ ID3D10BlendState_GetDesc(blend_state1, &blend_desc); + ok(blend_desc.AlphaToCoverageEnable == FALSE, + "Got unexpected alpha to coverage enable %#x.\n", blend_desc.AlphaToCoverageEnable); + ok(blend_desc.SrcBlend == D3D10_BLEND_ONE, + "Got unexpected src blend %#x.\n", blend_desc.SrcBlend); + ok(blend_desc.DestBlend == D3D10_BLEND_ZERO, + "Got unexpected dest blend %#x.\n", blend_desc.DestBlend); + ok(blend_desc.BlendOp == D3D10_BLEND_OP_ADD, + "Got unexpected blend op %#x.\n", blend_desc.BlendOp); + ok(blend_desc.SrcBlendAlpha == D3D10_BLEND_ONE, + "Got unexpected src blend alpha %#x.\n", blend_desc.SrcBlendAlpha); + ok(blend_desc.DestBlendAlpha == D3D10_BLEND_ZERO, + "Got unexpected dest blend alpha %#x.\n", blend_desc.DestBlendAlpha); + ok(blend_desc.BlendOpAlpha == D3D10_BLEND_OP_ADD, + "Got unexpected blend op alpha %#x.\n", blend_desc.BlendOpAlpha); + for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) + { + ok(blend_desc.BlendEnable[i] == FALSE, + "Got unexpected blend enable %#x for render target %u.\n", + blend_desc.BlendEnable[i], i); + ok(blend_desc.RenderTargetWriteMask[i] == D3D10_COLOR_WRITE_ENABLE_ALL, + "Got unexpected render target write mask %#x for render target %u.\n", + blend_desc.RenderTargetWriteMask[i], i); + } + /* Not available on all Windows versions. */ check_interface(blend_state1, &IID_ID3D10BlendState1, TRUE, TRUE);