When using D3DCompile() with an fx profile, the entry point parameter is not used. So, it should be set to NULL.
Signed-off-by: Valentin Gabriel Mitrea mitrea.valentin@gmail.com --- dlls/d3dx9_36/effect.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 94f7b07..33197de 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -6590,7 +6590,7 @@ static HRESULT d3dx9_base_effect_init(struct d3dx9_base_effect *base, { TRACE("HLSL ASCII effect, trying to compile it.\n"); hr = D3DCompile(data, data_size, NULL, defines, include, - "main", "fx_2_0", compile_flags, eflags, &bytecode, &temp_errors); + NULL, "fx_2_0", compile_flags, eflags, &bytecode, &temp_errors); if (FAILED(hr)) { WARN("Failed to compile ASCII effect.\n");
With the subject prefix changed to "d3dx9:", this is:
Signed-off-by: Matteo Bruni mbruni@codeweavers.com
Thanks for the patch!