Matteo,
I am curious why would you want to change this FIXME to WARN? We know that native implementation does not fail effect creation in this case.
Regards, Paul.
On 06/09/2017 10:19 PM, Matteo Bruni wrote:
Signed-off-by: Matteo Bruni mbruni@codeweavers.com
It could be triggered by broken preshaders.
dlls/d3dx9_36/preshader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/preshader.c b/dlls/d3dx9_36/preshader.c index 522d4841f9..d0cff22e4a 100644 --- a/dlls/d3dx9_36/preshader.c +++ b/dlls/d3dx9_36/preshader.c @@ -868,7 +868,7 @@ static HRESULT parse_preshader(struct d3dx_preshader *pres, unsigned int *ptr, u } if (reg_idx >= pres->regs.table_sizes[table]) {
FIXME("Out of bounds register index, i %u, j %u, table %u, reg_idx %u.\n",
WARN("Out of bounds register index, i %u, j %u, table %u, reg_idx %u.\n", i, j, table, reg_idx); return D3DXERR_INVALIDDATA; }
2017-06-11 17:13 GMT+02:00 Paul Gofman gofmanp@gmail.com:
Matteo,
I am curious why would you want to change this FIXME to WARN? We know
that native implementation does not fail effect creation in this case.
Regards, Paul.
Right, I forgot about it. Thanks.
I guess this begs for a comment in the code to avoid that I try to make the change again. I'll probably send something. Or remind me if I forget again :)
Alexandre, please ignore this patch for the time being.