I applied the two patches from bugzilla (http://bugs.winehq.org/show_bug.cgi?id=2814#c8) which includes Raphael's opengl32 fbconf patch and another one from Tim Savannah which looks like this:
--- wine2/dlls/x11drv/opengl.c 2005-03-24 20:51:16.000000000 -0500 +++ wine/dlls/x11drv/opengl.c 2005-03-24 20:50:14.000000000 -0500 @@ -268,9 +268,8 @@ if ((iPixelFormat > MAX_PIXELFORMATS) || (iPixelFormat > physDev->used_visuals + 1) || (iPixelFormat <= 0)) { - ERR("Wrong pixel format !\n"); - /* Should set error */ - return 0; + ERR("Wrong pixel format, trying default. !\n"); + iPixelFormat = physDev->used_visuals + 1; }
if (iPixelFormat == physDev->used_visuals + 1) {
I note two things when using these patches: 1) WoW works. Game loads and runs again. 2) The login/character select screen will occasionally be extremely choppy/slow. Sometimes it happens, sometimes it doesn't, and there seems to be no direct cause from what I can tell since the traces are identical. Once in the game it performs nicely from what I've seen, so it's really just a minor irritation.
Some, however, have reported that these two patches don't solve the problem. As I am not one of those, I am unable to provide traces/details on this. If I find any issues occurring regularly on my end, I'll send in the appropriate info so that you guys can take a look at it.
Thanks for the swift fixes! Darckness
On Thu, Mar 24, 2005 at 10:40:18PM -0500, cyrix12@cox.net wrote:
I applied the two patches from bugzilla (http://bugs.winehq.org/show_bug.cgi?id=2814#c8) which includes Raphael's opengl32 fbconf patch and another one from Tim Savannah which looks like this:
--- wine2/dlls/x11drv/opengl.c 2005-03-24 20:51:16.000000000 -0500 +++ wine/dlls/x11drv/opengl.c 2005-03-24 20:50:14.000000000 -0500 @@ -268,9 +268,8 @@ if ((iPixelFormat > MAX_PIXELFORMATS) || (iPixelFormat > physDev->used_visuals + 1) || (iPixelFormat <= 0)) {
- ERR("Wrong pixel format !\n");
- /* Should set error */
- return 0;
ERR("Wrong pixel format, trying default. !\n");
iPixelFormat = physDev->used_visuals + 1; }
if (iPixelFormat == physDev->used_visuals + 1) {
The WoW patch has hit the European servers now, so I've had a chance to try things out. These patches work great for me - everything is running as it should.
I note two things when using these patches:
- WoW works. Game loads and runs again.
- The login/character select screen will occasionally be extremely
choppy/slow. Sometimes it happens, sometimes it doesn't, and there seems to be no direct cause from what I can tell since the traces are identical. Once in the game it performs nicely from what I've seen, so it's really just a minor irritation.
I've not noticed any choppiness in the character selection screen. I've noticed some choppiness turning in some places, but it doesn't feel like a wine problem.
Thanks for the swift fixes!
I'll second that :)
On Sat, 26 Mar 2005 11:35:58 +0000 Alex Woods wine-devel@giblets.org wrote:
On Thu, Mar 24, 2005 at 10:40:18PM -0500, cyrix12@cox.net wrote:
I applied the two patches from bugzilla (http://bugs.winehq.org/show_bug.cgi?id=2814#c8) which includes Raphael's opengl32 fbconf patch and another one from Tim Savannah which looks like this:
--- wine2/dlls/x11drv/opengl.c 2005-03-24 20:51:16.000000000 -0500 +++ wine/dlls/x11drv/opengl.c 2005-03-24 20:50:14.000000000 -0500 @@ -268,9 +268,8 @@ if ((iPixelFormat > MAX_PIXELFORMATS) || (iPixelFormat > physDev->used_visuals + 1) || (iPixelFormat <= 0)) {
- ERR("Wrong pixel format !\n");
- /* Should set error */
- return 0;
ERR("Wrong pixel format, trying default. !\n");
iPixelFormat = physDev->used_visuals + 1; }
if (iPixelFormat == physDev->used_visuals + 1) {
The WoW patch has hit the European servers now, so I've had a chance to try things out. These patches work great for me - everything is running as it should.
I note two things when using these patches:
- WoW works. Game loads and runs again.
- The login/character select screen will occasionally be extremely
choppy/slow. Sometimes it happens, sometimes it doesn't, and there seems to be no direct cause from what I can tell since the traces are identical. Once in the game it performs nicely from what I've seen, so it's really just a minor irritation.
I've not noticed any choppiness in the character selection screen. I've noticed some choppiness turning in some places, but it doesn't feel like a wine problem.
Thanks for the swift fixes!
I'll second that :)
-- Alex
I've discovered that the choppiness I was experiencing can be fixed simply by giving focus to another window and then switching back to the game. It's an even smaller issue than I thought!
Darckness