This could do with a more descriptive subject line.
On 11 July 2016 at 18:13, Patrick Rudolph siro@das-labor.org wrote:
Tests showed that D3DLOCK_NOOVERWRITE is prefered over D3DLOCK_DISCARD and that D3DLOCK_NOOVERWRITE doesn't depend on dynamic buffers.
"preferred", but you'll probably want to say "takes precedence over" instead.
Unigine Heavon maps a lot of buffers with both flags, but run on about 85% GPU-load, as WINE removes both hints and the game has to wait for the buffer to be mapped.
"Unigine Heaven", "Wine"
OpenGL core profile version string: 3.3 (Core Profile) Mesa 12.1.0-devel (git-60c68c5)
It doesn't make much of a difference here, but note that unless you set the "MaxVersionGL" registry key, wined3d doesn't use core profiles.
dlls/d3d9/tests/visual.c | 10 +++++----- dlls/wined3d/resource.c | 33 ++++++++++++++++----------------- 2 files changed, 21 insertions(+), 22 deletions(-)
What about the d3d8 tests?
@@ -359,29 +359,28 @@ DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resourc { /* Not all flags make sense together, but Windows never returns an error. * Catch the cases that could cause issues. */
- if (flags & WINED3D_MAP_READONLY)
- if ((flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)) ==
{(WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE))
if (flags & WINED3D_MAP_DISCARD)
{
WARN("WINED3D_MAP_READONLY combined with WINED3D_MAP_DISCARD, ignoring flags.\n");
return 0;
}
if (flags & WINED3D_MAP_NOOVERWRITE)
{
WARN("WINED3D_MAP_READONLY combined with WINED3D_MAP_NOOVERWRITE, ignoring flags.\n");
return 0;
}
WARN("WINED3D_MAP_DISCARD and WINED3D_MAP_NOOVERWRITE used together, using WINED3D_MAP_NOOVERWRITE.\n");
flags &= ~WINED3D_MAP_DISCARD;
- }
- if ((flags & (WINED3D_MAP_READONLY | WINED3D_MAP_NOOVERWRITE)) ==
(WINED3D_MAP_READONLY | WINED3D_MAP_NOOVERWRITE))
- {
WARN("WINED3D_MAP_READONLY and WINED3D_MAP_NOOVERWRITE used together, clearing WINED3D_MAP_READONLY.\n");
}flags &= ~WINED3D_MAP_READONLY;
- else if ((flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE))
== (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE))
- if ((flags & (WINED3D_MAP_READONLY | WINED3D_MAP_DISCARD)) ==
{(WINED3D_MAP_READONLY | WINED3D_MAP_DISCARD))
WARN("WINED3D_MAP_DISCARD and WINED3D_MAP_NOOVERWRITE used together, ignoring.\n");
}WARN("WINED3D_MAP_READONLY combined with WINED3D_MAP_DISCARD, ignoring flags.\n"); return 0;
- else if (flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)
&& !(resource->usage & WINED3DUSAGE_DYNAMIC))
- else if ((flags & WINED3D_MAP_DISCARD) && !(resource->usage & WINED3DUSAGE_DYNAMIC)) {
WARN("DISCARD or NOOVERWRITE map on non-dynamic buffer, ignoring.\n");
}WARN("DISCARD on non dynamic buffer, ignoring.\n"); return 0;
This changes several things at once. One (logical) change per commit, please.