Some memory may be counted more than once, as suballocations and as backing memory for these suballocations. It doesn't seem worth worrying about, since the threshold and the mechanism itself are heuristic.
Signed-off-by: Jan Sikorski jsikorski@codeweavers.com --- dlls/wined3d/context_vk.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c index 8f0751785ad..af7b9fc1830 100644 --- a/dlls/wined3d/context_vk.c +++ b/dlls/wined3d/context_vk.c @@ -901,6 +901,9 @@ void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const
TRACE("context_vk %p, bo %p.\n", context_vk, bo);
+ if (bo->command_buffer_id == context_vk->current_command_buffer.id) + context_vk->retired_bo_size += bo->size; + if ((slab_vk = bo->slab)) { if (bo->map_ptr) @@ -923,9 +926,6 @@ void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const if (bo->map_ptr) VK_CALL(vkUnmapMemory(device_vk->vk_device, bo->vk_memory)); wined3d_context_vk_destroy_vk_memory(context_vk, bo->vk_memory, bo->command_buffer_id); - - if (bo->command_buffer_id == context_vk->current_command_buffer.id) - context_vk->retired_bo_size += bo->size; }
void wined3d_context_vk_poll_command_buffers(struct wined3d_context_vk *context_vk)