Hi,
While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://newtestbot.winehq.org/JobDetails.pl?Key=4945
Your paranoid android.
=== w8 (32 bit client) === Timeout
On 17/02/2014 8:04 PM, Marvin wrote:
Hi, === w8 (32 bit client) === Timeout
Anybody know if DirectPlay is supported on Windows 8?
It tests are timeout doing hr = CoCreateInstance(&CLSID_DirectPlay8Client, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectPlay8Client, (void **)&client);
For more details https://newtestbot.winehq.org/JobDetails.pl?Key=4949&log_201=1#k201
Best Regards Alistair Leslie-Hughes
On 02/17/2014 11:27 AM, Alistair Leslie-Hughes wrote:
On 17/02/2014 8:04 PM, Marvin wrote:
Hi, === w8 (32 bit client) === Timeout
Anybody know if DirectPlay is supported on Windows 8?
I doubt it is installed by default as it is deprecated but you should be able to get it for 32bit Windows. It was never supported on 64bit and it misses on all 64bit Windows versions.
It tests are timeout doing hr = CoCreateInstance(&CLSID_DirectPlay8Client, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectPlay8Client, (void **)&client);
Are you doing the interactive tests? Those do time out on Windows for whatever reason.
For more details https://newtestbot.winehq.org/JobDetails.pl?Key=4949&log_201=1#k201
bye michael
On 17/02/2014 10:07 PM, Michael Stefaniuc wrote:
On 02/17/2014 11:27 AM, Alistair Leslie-Hughes wrote:
On 17/02/2014 8:04 PM, Marvin wrote:
Hi, === w8 (32 bit client) === Timeout
Anybody know if DirectPlay is supported on Windows 8?
I doubt it is installed by default as it is deprecated but you should be able to get it for 32bit Windows. It was never supported on 64bit and it misses on all 64bit Windows versions.
The testbot is 32bit, so maybe something else is going wrong. Can someone check if the dpnet.dll is installed by default? I currently don't have a access to a windows 8 machine.
It tests are timeout doing hr = CoCreateInstance(&CLSID_DirectPlay8Client, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectPlay8Client, (void **)&client);
Are you doing the interactive tests? Those do time out on Windows for whatever reason.
No, the tests aren't interactive, so this shouldn't be the issue. All other windows version pass, so this windows 8 issue is confusing.
Alistair
On 02/17/2014 12:20 PM, Alistair Leslie-Hughes wrote:
On 17/02/2014 10:07 PM, Michael Stefaniuc wrote:
On 02/17/2014 11:27 AM, Alistair Leslie-Hughes wrote:
On 17/02/2014 8:04 PM, Marvin wrote:
Hi, === w8 (32 bit client) === Timeout
Anybody know if DirectPlay is supported on Windows 8?
I doubt it is installed by default as it is deprecated but you should be able to get it for 32bit Windows. It was never supported on 64bit and it misses on all 64bit Windows versions.
The testbot is 32bit, so maybe something else is going wrong. Can someone check if the dpnet.dll is installed by default? I currently don't have a access to a windows 8 machine.
You can check yourself by searching the test results page for that machine. E.g.: http://test.winehq.org/data/aa22a3c4b2e772636163ea50e7245dba01fe7b34/win8_ne... dpnet 6.2.9200.16384
It tests are timeout doing hr = CoCreateInstance(&CLSID_DirectPlay8Client, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectPlay8Client, (void **)&client);
Are you doing the interactive tests? Those do time out on Windows for whatever reason.
No, the tests aren't interactive, so this shouldn't be the issue. All other windows version pass, so this windows 8 issue is confusing.
You'll have to figure it out then. But the CoCreateInstance call should not timeout. Especially if CLSID_DirectPlay8Client is unsupported; you would get an error back and that would fast.
bye michael