Hi,
Just fyi, according to the msdn: http://msdn.microsoft.com/library/en-us/dx8_c/directx_cpp/Graphics/Reference /CPP/D3DX/Interfaces/ID3DXFont/ID3DXFont.asp
It would appear those should go in a new header d3dx8core.h. If you need to pick them up by people who include d3dx8.h, add a #include <d3dx8core.h> into d3dx8.h. This assumes we try to keep our definitions in the same location as windows...
Jason
Hmm. I am for whichever is more "correct". I am not sure if having it in exact same header file makes difference for wine since the header is not same as it would be under VC++.
If someone has better idea/reason for either way, please let me know.
Thanks Yong
--- Ann and Jason Edmeades us@the-edmeades.demon.co.uk wrote:
Hi,
Just fyi, according to the msdn:
http://msdn.microsoft.com/library/en-us/dx8_c/directx_cpp/Graphics/Reference
/CPP/D3DX/Interfaces/ID3DXFont/ID3DXFont.asp
It would appear those should go in a new header d3dx8core.h. If you need to pick them up by people who include d3dx8.h, add a #include <d3dx8core.h> into d3dx8.h. This assumes we try to keep our definitions in the same location as windows...
Jason
ATTACHMENT part 2 application/octet-stream
name=ID3DXFont.url
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On Wed, 25 Sep 2002, Yong Chi wrote:
Hmm. I am for whichever is more "correct". I am not sure if having it in exact same header file makes difference for wine since the header is not same as it would be under VC++.
I think that when in doubt the policy is to follow the latest Win32 SDK. The rational is that eventually these headers will make their way to Visual C++ and then everyone is going to be using them.
On Wed, 25 Sep 2002, Ann and Jason Edmeades wrote: [...]
It would appear those should go in a new header d3dx8core.h. If you need to pick them up by people who include d3dx8.h, add a #include <d3dx8core.h> into d3dx8.h. This assumes we try to keep our definitions in the same location as windows...
We do... for Winelib applications (Windows applications recompiled on Unix against the Wine headers and libraries).