Ported from the similar Direct3D 12 test in vkd3d.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/d3d11/tests/d3d11.c | 329 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 329 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index fc0da439173..217b4870e53 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -102,6 +102,22 @@ struct device_desc UINT flags; };
+struct resource_desc +{ + D3D11_RESOURCE_DIMENSION dimension; + unsigned int width; + unsigned int height; + unsigned int depth_or_array_size; + unsigned int level_count; + DXGI_FORMAT format; + DXGI_SAMPLE_DESC sample_desc; + D3D11_USAGE usage; + unsigned int bind_flags; + unsigned int cpu_access_flags; + unsigned int misc_flags; + unsigned int structure_byte_stride; +}; + struct swapchain_desc { BOOL windowed; @@ -771,6 +787,66 @@ static ID3D11Buffer *create_buffer_(unsigned int line, ID3D11Device *device, return buffer; }
+static HRESULT create_resource(ID3D11Device *device, const struct resource_desc *desc, + const D3D11_SUBRESOURCE_DATA *data, ID3D11Resource **resource) +{ + D3D11_TEXTURE1D_DESC texture1d_desc; + D3D11_TEXTURE2D_DESC texture2d_desc; + D3D11_TEXTURE3D_DESC texture3d_desc; + D3D11_BUFFER_DESC buffer_desc; + + switch (desc->dimension) + { + case D3D11_RESOURCE_DIMENSION_BUFFER: + buffer_desc.ByteWidth = desc->width; + buffer_desc.Usage = desc->usage; + buffer_desc.BindFlags = desc->bind_flags; + buffer_desc.CPUAccessFlags = desc->cpu_access_flags; + buffer_desc.MiscFlags = desc->misc_flags; + buffer_desc.StructureByteStride = desc->structure_byte_stride; + return ID3D11Device_CreateBuffer(device, &buffer_desc, data, (ID3D11Buffer **)resource); + + case D3D11_RESOURCE_DIMENSION_TEXTURE1D: + texture1d_desc.Width = desc->width; + texture1d_desc.MipLevels = desc->level_count; + texture1d_desc.ArraySize = desc->depth_or_array_size; + texture1d_desc.Format = desc->format; + texture1d_desc.Usage = desc->usage; + texture1d_desc.BindFlags = desc->bind_flags; + texture1d_desc.CPUAccessFlags = desc->cpu_access_flags; + texture1d_desc.MiscFlags = desc->misc_flags; + return ID3D11Device_CreateTexture1D(device, &texture1d_desc, data, (ID3D11Texture1D **)resource); + + case D3D11_RESOURCE_DIMENSION_TEXTURE2D: + texture2d_desc.Width = desc->width; + texture2d_desc.Height = desc->height; + texture2d_desc.MipLevels = desc->level_count; + texture2d_desc.ArraySize = desc->depth_or_array_size; + texture2d_desc.Format = desc->format; + texture2d_desc.SampleDesc = desc->sample_desc; + texture2d_desc.Usage = desc->usage; + texture2d_desc.BindFlags = desc->bind_flags; + texture2d_desc.CPUAccessFlags = desc->cpu_access_flags; + texture2d_desc.MiscFlags = desc->misc_flags; + return ID3D11Device_CreateTexture2D(device, &texture2d_desc, data, (ID3D11Texture2D **)resource); + + case D3D11_RESOURCE_DIMENSION_TEXTURE3D: + texture3d_desc.Width = desc->width; + texture3d_desc.Height = desc->height; + texture3d_desc.Depth = desc->depth_or_array_size; + texture3d_desc.MipLevels = desc->level_count; + texture3d_desc.Format = desc->format; + texture3d_desc.Usage = desc->usage; + texture3d_desc.BindFlags = desc->bind_flags; + texture3d_desc.CPUAccessFlags = desc->cpu_access_flags; + texture3d_desc.MiscFlags = desc->misc_flags; + return ID3D11Device_CreateTexture3D(device, &texture3d_desc, data, (ID3D11Texture3D **)resource); + + default: + return E_INVALIDARG; + } +} + struct resource_readback { ID3D11Resource *resource; @@ -936,6 +1012,36 @@ static void get_texture3d_readback(ID3D11Texture3D *texture, unsigned int sub_re ID3D11Device_Release(device); }
+static void get_resource_readback(ID3D11Resource *resource, + unsigned int sub_resource_idx, struct resource_readback *rb) +{ + D3D11_RESOURCE_DIMENSION d; + + ID3D11Resource_GetType(resource, &d); + switch (d) + { + case D3D11_RESOURCE_DIMENSION_BUFFER: + get_buffer_readback((ID3D11Buffer *)resource, rb); + return; + + case D3D11_RESOURCE_DIMENSION_TEXTURE1D: + get_texture1d_readback((ID3D11Texture1D *)resource, sub_resource_idx, rb); + return; + + case D3D11_RESOURCE_DIMENSION_TEXTURE2D: + get_texture_readback((ID3D11Texture2D *)resource, sub_resource_idx, rb); + return; + + case D3D11_RESOURCE_DIMENSION_TEXTURE3D: + get_texture3d_readback((ID3D11Texture3D *)resource, sub_resource_idx, rb); + return; + + default: + memset(rb, 0, sizeof(*rb)); + return; + } +} + static void *get_readback_data(struct resource_readback *rb, unsigned int x, unsigned int y, unsigned int z, unsigned byte_width) { @@ -16314,6 +16420,228 @@ static void test_clear_buffer_unordered_access_view(void) ok(!refcount, "Device has %u references left.\n", refcount); }
+static void test_clear_image_unordered_access_view(void) +{ + unsigned int expected_colour, actual_colour; + D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc; + unsigned int i, j, d, p, x, y, z, layer; + struct d3d11_test_context test_context; + unsigned int image_size, image_depth; + struct resource_desc resource_desc; + ID3D11UnorderedAccessView *uav[2]; + ID3D11DeviceContext *context; + struct resource_readback rb; + BOOL is_small_float_format; + ID3D11Resource *resource; + BOOL is_inside, success; + ID3D11Device *device; + UINT clear_value[4]; + HRESULT hr; + +#define IMAGE_SIZE 16 + static const struct + { + DXGI_FORMAT format; + unsigned int image_mips; + unsigned int image_layers; + unsigned int mip_level; + unsigned int first_layer; + unsigned int layer_count; + unsigned int values[4]; + unsigned int expected; + BOOL is_float; + unsigned int clamped; + BOOL is_todo; + } + tests[] = + { + /* Test clearing a specific mip level. */ + {DXGI_FORMAT_R32_FLOAT, 2, 1, 0, 0, 1, {1, 0, 0, 0}, 0x00000001, FALSE, 0, TRUE}, + {DXGI_FORMAT_R32_FLOAT, 2, 1, 1, 0, 1, {1, 0, 0, 0}, 0x00000001, FALSE, 0, TRUE}, + {DXGI_FORMAT_R32_FLOAT, 2, 1, 0, 0, 1, {0x3f000000, 0, 0, 0}, 0x3f000000, TRUE, 0, TRUE}, + {DXGI_FORMAT_R32_FLOAT, 2, 1, 1, 0, 1, {0x3f000000, 0, 0, 0}, 0x3f000000, TRUE, 0, TRUE}, + /* Test clearing specific array layers. */ + {DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 0, IMAGE_SIZE, {1, 0, 0, 0}, 0x00000001, FALSE, 0, TRUE}, + {DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 3, 2, {1, 0, 0, 0}, 0x00000001, FALSE, 0, TRUE}, + {DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 0, IMAGE_SIZE, + {0x3f000000, 0, 0, 0}, 0x3f000000, TRUE, 0, TRUE}, + {DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 3, 2, + {0x3f000000, 0, 0, 0}, 0x3f000000, TRUE, 0, TRUE}, + /* Test uint clears with formats. */ + {DXGI_FORMAT_R16G16_UINT, 1, 1, 0, 0, 1, {1, 2, 3, 4}, 0x00020001, FALSE, 0, TRUE}, + {DXGI_FORMAT_R16G16_UINT, 1, 1, 0, 0, 1, {0x12345, 0, 0, 0}, 0x00002345, FALSE, 0x0000ffff, TRUE}, + {DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, {1, 2, 3, 4}, 0x00020001, FALSE, 0, TRUE}, + {DXGI_FORMAT_R16G16_FLOAT, 1, 1, 0, 0, 1, {1, 2, 3, 4}, 0x00020001, FALSE, 0, TRUE}, + {DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, {1, 2, 3, 4}, 0x04030201, FALSE, 0, TRUE}, + {DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, {0x123, 0, 0, 0}, 0x00000023, FALSE, 0x000000ff, TRUE}, + {DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, {1, 2, 3, 4}, 0x04030201, FALSE, 0, TRUE}, + {DXGI_FORMAT_R11G11B10_FLOAT, 1, 1, 0, 0, 1, {1, 2, 3, 4}, 0x00c01001, FALSE, 0, TRUE}, + /* Test float clears with formats. */ + {DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, + {0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0, 0}, 0xffff8000, TRUE, 0, TRUE}, + {DXGI_FORMAT_R16G16_FLOAT, 1, 1, 0, 0, 1, + {0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0, 0}, 0x3c003800, TRUE, 0, TRUE}, + {DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, + {0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0, 0}, 0x0000ff80, TRUE, 0, TRUE}, + {DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, + {0, 0, 0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */}, 0xff800000, TRUE, 0, TRUE}, + {DXGI_FORMAT_R11G11B10_FLOAT, 1, 1, 0, 0, 1, + {0x3f000000 /* 1.0f */, 0 /* 0.0f */, 0xbf800000 /* -1.0f */, 0x3f000000 /* 1.0f */}, + 0x00000380, TRUE, 0, TRUE}, + }; + + static const struct + { + D3D11_RESOURCE_DIMENSION resource_dim; + D3D11_UAV_DIMENSION view_dim; + BOOL is_layered; + } + uav_dimensions[] = + { + {D3D11_RESOURCE_DIMENSION_TEXTURE2D, D3D11_UAV_DIMENSION_TEXTURE2D, FALSE}, + {D3D11_RESOURCE_DIMENSION_TEXTURE2D, D3D11_UAV_DIMENSION_TEXTURE2DARRAY, TRUE }, + /* Expected behaviour with partial layer coverage is unclear. */ + {D3D11_RESOURCE_DIMENSION_TEXTURE3D, D3D11_UAV_DIMENSION_TEXTURE3D, FALSE}, + }; + + if (!init_test_context(&test_context, NULL)) + return; + device = test_context.device; + context = test_context.immediate_context; + + memset(&resource_desc, 0, sizeof(resource_desc)); + resource_desc.width = IMAGE_SIZE; + resource_desc.height = IMAGE_SIZE; + resource_desc.sample_desc.Count = 1; + resource_desc.usage = D3D11_USAGE_DEFAULT; + resource_desc.bind_flags = D3D11_BIND_UNORDERED_ACCESS; + + for (d = 0; d < ARRAY_SIZE(uav_dimensions); ++d) + { + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + winetest_push_context("Dim %u, Test %u", d, i); + + if (tests[i].image_layers > 1 && !uav_dimensions[d].is_layered) + { + winetest_pop_context(); + continue; + } + + resource_desc.dimension = uav_dimensions[d].resource_dim; + resource_desc.depth_or_array_size = tests[i].image_layers; + resource_desc.level_count = tests[i].image_mips; + resource_desc.format = tests[i].format; + if (FAILED(hr = create_resource(device, &resource_desc, NULL, &resource))) + { + skip("Failed to create resource, hr %#x.\n", hr); + winetest_pop_context(); + continue; + } + + uav_desc.Format = tests[i].format; + uav_desc.ViewDimension = uav_dimensions[d].view_dim; + + for (j = 0; j < 2; ++j) + { + unsigned int first_layer = j ? 0 : tests[i].first_layer; + unsigned int layer_count = j ? tests[i].image_layers : tests[i].layer_count; + + switch (uav_desc.ViewDimension) + { + case D3D11_UAV_DIMENSION_TEXTURE2D: + uav_desc.Texture2D.MipSlice = tests[i].mip_level; + break; + + case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: + uav_desc.Texture2DArray.MipSlice = tests[i].mip_level; + uav_desc.Texture2DArray.FirstArraySlice = first_layer; + uav_desc.Texture2DArray.ArraySize = layer_count; + break; + + case D3D11_UAV_DIMENSION_TEXTURE3D: + uav_desc.Texture3D.MipSlice = tests[i].mip_level; + uav_desc.Texture3D.FirstWSlice = first_layer; + uav_desc.Texture3D.WSize = layer_count; + break; + + default: + ok(0, "Unhandled uav dimension %#x.\n", uav_dimensions[d].view_dim); + break; + } + + hr = ID3D11Device_CreateUnorderedAccessView(device, resource, &uav_desc, &uav[j]); + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + } + + for (j = 0; j < 4; ++j) + { + clear_value[j] = tests[i].expected ? 0u : ~0u; + } + + ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav[1], clear_value); + if (tests[i].is_float) + ID3D11DeviceContext_ClearUnorderedAccessViewFloat(context, uav[0], (const float *)tests[i].values); + else + ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav[0], tests[i].values); + + image_depth = uav_dimensions[d].resource_dim == D3D11_RESOURCE_DIMENSION_TEXTURE3D + ? max(tests[i].image_layers >> tests[i].mip_level, 1u) : 1; + image_size = max(IMAGE_SIZE >> tests[i].mip_level, 1u); + + is_small_float_format = tests[i].format == DXGI_FORMAT_R16G16_UNORM + || tests[i].format == DXGI_FORMAT_R16G16_FLOAT + || tests[i].format == DXGI_FORMAT_R11G11B10_FLOAT + || tests[i].format == DXGI_FORMAT_R8G8B8A8_UNORM; + for (layer = 0; layer < tests[i].image_layers / image_depth; ++layer) + { + get_resource_readback(resource, tests[i].mip_level + (layer * tests[i].image_mips), &rb); + + success = TRUE; + expected_colour = actual_colour = x = y = z = 0; + for (p = 0; p < image_depth * image_size * image_size; ++p) + { + x = p % image_size; + y = (p / image_size) % image_size; + z = p / (image_size * image_size); + + if (uav_dimensions[d].resource_dim == D3D11_RESOURCE_DIMENSION_TEXTURE3D) + is_inside = z >= tests[i].first_layer + && z < tests[i].first_layer + tests[i].layer_count; + else + is_inside = layer >= tests[i].first_layer + && layer < tests[i].first_layer + tests[i].layer_count; + + expected_colour = is_inside ? tests[i].expected : clear_value[0]; + actual_colour = get_readback_u32(&rb, x, y, z); + if (!(success = compare_color(actual_colour, expected_colour, tests[i].is_float ? 1 : 0) + /* Some drivers/GPUs clamp clear values that can't + * be represented by the format. (Windows 7 + * testbot, AMD PALM) */ + || broken(is_inside && tests[i].clamped && actual_colour == tests[i].clamped) + /* Some drivers/GPUs mishandle integer clears of + * small float/normalised formats. (AMD PALM) */ + || broken(is_inside && !tests[i].is_float && is_small_float_format && !actual_colour))) + break; + } + todo_wine_if(tests[i].is_todo && expected_colour) + ok(success, "At layer %u, (%u,%u,%u), expected 0x%08x, got 0x%08x.\n", + layer, x, y, z, expected_colour, actual_colour); + + release_resource_readback(&rb); + } + + ID3D11UnorderedAccessView_Release(uav[1]); + ID3D11UnorderedAccessView_Release(uav[0]); + ID3D11Resource_Release(resource); + winetest_pop_context(); + } + } + + release_test_context(&test_context); +#undef IMAGE_SIZE +} + static void test_initial_depth_stencil_state(void) { static const struct vec4 green = {0.0f, 1.0f, 0.0f, 1.0f}; @@ -33043,6 +33371,7 @@ START_TEST(d3d11) queue_test(test_clear_render_target_view_3d); queue_test(test_clear_depth_stencil_view); queue_test(test_clear_buffer_unordered_access_view); + queue_test(test_clear_image_unordered_access_view); queue_test(test_initial_depth_stencil_state); queue_test(test_draw_depth_only); queue_test(test_draw_uav_only);
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=92023
Your paranoid android.
=== w8adm (32 bit report) ===
d3d11: d3d11.c:6246: Test failed: Got unexpected NumPrimitivesWritten: 4286148456. d3d11.c:6249: Test failed: Got unexpected PrimitivesStorageNeeded: 4286156288.
=== w1064v1809 (32 bit report) ===
d3d11: d3d11.c:5916: Test failed: Got unexpected IAVertices count: 0. d3d11.c:5917: Test failed: Got unexpected IAPrimitives count: 0. d3d11.c:5918: Test failed: Got unexpected VSInvocations count: 0. d3d11.c:5921: Test failed: Got unexpected CInvocations count: 0. d3d11.c:5922: Test failed: Got unexpected CPrimitives count: 0.
=== w1064 (32 bit report) ===
d3d11: d3d11.c:5916: Test failed: Got unexpected IAVertices count: 0. d3d11.c:5917: Test failed: Got unexpected IAPrimitives count: 0. d3d11.c:5918: Test failed: Got unexpected VSInvocations count: 0. d3d11.c:5921: Test failed: Got unexpected CInvocations count: 0. d3d11.c:5922: Test failed: Got unexpected CPrimitives count: 0. d3d11.c:5763: Test failed: Got unexpected query result 0x0000000000000000.
=== w10pro64 (32 bit report) ===
d3d11: d3d11.c:5763: Test failed: Got unexpected query result 0x0000000000000000. d3d11.c:5916: Test failed: Got unexpected IAVertices count: 0. d3d11.c:5917: Test failed: Got unexpected IAPrimitives count: 0. d3d11.c:5918: Test failed: Got unexpected VSInvocations count: 0. d3d11.c:5921: Test failed: Got unexpected CInvocations count: 0. d3d11.c:5922: Test failed: Got unexpected CPrimitives count: 0.
=== w1064v1507 (64 bit report) ===
d3d11: 0e84:d3d11: unhandled exception c0000005 at 00007FF5FFEB51A2