Hi all,
The tentative release date for vkd3d 1.11 is March 5. As usual, that means the development branch will become increasingly frozen as we're nearing release. In particular, the public API should be considered frozen after February 6, and we'll only accept targetted fixes after February 20.
If you're an upstream vkd3d developer, please do the following:
- Keep an eye on Bugzilla for any reported regressions. - Review any API changes since the previous release. - Verify all the vkd3d tests pass on your hardware, and please send fixes if they don't. - Review and improve the documentation. - Apply your best judgment about which patches are appropriate for the current stage of the release process.
If you're a downstream user of vkd3d, please test your applications for regressions, and file bug reports if you find any. If you're the maintainer of a Wine module that (indirectly) depends on vkd3d, like e.g. d2d1, d3dx9, d3dcompiler, or any of the core Direct3D modules, that includes making sure the unit tests still pass with the new version.
The planned release date for vkd3d 1.12 is currently May 28.
Regards,
Henri