From: Jan Sikorski jsikorski@codeweavers.com
This reverts commit 0056ebf91ef3dd6a903e87adbdc1460bc08b4181.
Sampler references in deferred contexts are now managed by inspecting CS packets.
Signed-off-by: Jan Sikorski jsikorski@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- v2: Rebase.
dlls/wined3d/cs.c | 55 ---------------------------------- dlls/wined3d/wined3d_private.h | 2 -- 2 files changed, 57 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index ed7e3b2b630..b1d39580d30 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -75,9 +75,6 @@ struct wined3d_command_list
SIZE_T shader_count; struct wined3d_shader **shaders; - - SIZE_T sampler_count; - struct wined3d_sampler **samplers; };
static void invalidate_client_address(struct wined3d_resource *resource) @@ -577,12 +574,6 @@ static inline void wined3d_device_context_acquire_shader(struct wined3d_device_c context->ops->acquire_shader(context, shader); }
-static inline void wined3d_device_context_acquire_samplers(struct wined3d_device_context *context, - struct wined3d_sampler * const *samplers, unsigned int count) -{ - context->ops->acquire_samplers(context, samplers, count); -} - static struct wined3d_cs *wined3d_cs_from_context(struct wined3d_device_context *context) { return CONTAINING_RECORD(context, struct wined3d_cs, c); @@ -1779,7 +1770,6 @@ void wined3d_device_context_emit_set_samplers(struct wined3d_device_context *con op->count = count; memcpy(op->samplers, samplers, count * sizeof(*samplers));
- wined3d_device_context_acquire_samplers(context, samplers, count); wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT); }
@@ -2989,11 +2979,6 @@ static void wined3d_cs_acquire_shader(struct wined3d_device_context *context, { }
-static void wined3d_cs_acquire_samplers(struct wined3d_device_context *context, - struct wined3d_sampler * const *samplers, unsigned int count) -{ -} - static void wined3d_cs_exec_execute_command_list(struct wined3d_cs *cs, const void *data);
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = @@ -3235,7 +3220,6 @@ static const struct wined3d_device_context_ops wined3d_cs_st_ops = wined3d_cs_acquire_rasterizer_state, wined3d_cs_acquire_depth_stencil_state, wined3d_cs_acquire_shader, - wined3d_cs_acquire_samplers, };
static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs *cs, const struct wined3d_cs_queue *queue) @@ -3367,7 +3351,6 @@ static const struct wined3d_device_context_ops wined3d_cs_mt_ops = wined3d_cs_acquire_rasterizer_state, wined3d_cs_acquire_depth_stencil_state, wined3d_cs_acquire_shader, - wined3d_cs_acquire_samplers, };
static void poll_queries(struct wined3d_cs *cs) @@ -3653,9 +3636,6 @@ struct wined3d_deferred_context
SIZE_T shader_count, shaders_capacity; struct wined3d_shader **shaders; - - SIZE_T sampler_count, samplers_capacity; - struct wined3d_sampler **samplers; };
static struct wined3d_deferred_context *wined3d_deferred_context_from_context(struct wined3d_device_context *context) @@ -3904,26 +3884,6 @@ static void wined3d_deferred_context_acquire_shader(struct wined3d_device_contex wined3d_shader_incref(shader); }
-static void wined3d_deferred_context_acquire_samplers(struct wined3d_device_context *context, - struct wined3d_sampler * const *samplers, unsigned int count) -{ - struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context); - unsigned int i; - - if (!wined3d_array_reserve((void **)&deferred->samplers, &deferred->samplers_capacity, - deferred->sampler_count + count, sizeof(*deferred->samplers))) - return; - - for (i = 0; i < count; ++i) - { - if (samplers[i]) - { - deferred->samplers[deferred->sampler_count++] = samplers[i]; - wined3d_sampler_incref(samplers[i]); - } - } -} - static const struct wined3d_device_context_ops wined3d_deferred_context_ops = { wined3d_deferred_context_require_space, @@ -3940,7 +3900,6 @@ static const struct wined3d_device_context_ops wined3d_deferred_context_ops = wined3d_deferred_context_acquire_rasterizer_state, wined3d_deferred_context_acquire_depth_stencil_state, wined3d_deferred_context_acquire_shader, - wined3d_deferred_context_acquire_samplers, };
HRESULT CDECL wined3d_deferred_context_create(struct wined3d_device *device, struct wined3d_device_context **context) @@ -4015,10 +3974,6 @@ void CDECL wined3d_deferred_context_destroy(struct wined3d_device_context *conte wined3d_shader_decref(deferred->shaders[i]); heap_free(deferred->shaders);
- for (i = 0; i < deferred->sampler_count; ++i) - wined3d_sampler_decref(deferred->samplers[i]); - heap_free(deferred->samplers); - while (offset < deferred->data_size) { packet = wined3d_next_cs_packet(deferred->data, &offset); @@ -4048,7 +4003,6 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device + deferred->rasterizer_state_count * sizeof(*object->rasterizer_states) + deferred->depth_stencil_state_count * sizeof(*object->depth_stencil_states) + deferred->shader_count * sizeof(*object->shaders) - + deferred->sampler_count * sizeof(*object->samplers) + deferred->data_size);
if (!memory) @@ -4114,12 +4068,6 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device memcpy(object->shaders, deferred->shaders, deferred->shader_count * sizeof(*object->shaders)); /* Transfer our references to the shaders to the command list. */
- object->samplers = memory; - memory = &object->samplers[deferred->sampler_count]; - object->sampler_count = deferred->sampler_count; - memcpy(object->samplers, deferred->samplers, deferred->sampler_count * sizeof(*object->samplers)); - /* Transfer our references to the samplers to the command list. */ - object->data = memory; object->data_size = deferred->data_size; memcpy(object->data, deferred->data, deferred->data_size); @@ -4133,7 +4081,6 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device deferred->rasterizer_state_count = 0; deferred->depth_stencil_state_count = 0; deferred->shader_count = 0; - deferred->sampler_count = 0;
/* This is in fact recorded into a subsequent command list. */ if (restore) @@ -4197,8 +4144,6 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list) wined3d_depth_stencil_state_decref(list->depth_stencil_states[i]); for (i = 0; i < list->shader_count; ++i) wined3d_shader_decref(list->shaders[i]); - for (i = 0; i < list->sampler_count; ++i) - wined3d_sampler_decref(list->samplers[i]);
offset = 0; while (offset < list->data_size) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index b30a4108b0b..3805fdc48a7 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4854,8 +4854,6 @@ struct wined3d_device_context_ops void (*acquire_depth_stencil_state)(struct wined3d_device_context *context, struct wined3d_depth_stencil_state *depth_stencil_state); void (*acquire_shader)(struct wined3d_device_context *context, struct wined3d_shader *shader); - void (*acquire_samplers)(struct wined3d_device_context *context, struct wined3d_sampler * const *samplers, - unsigned int count); };
struct wined3d_device_context