Seems ok, though a small comment explaining the issue this patch fixes probably wouldn't hurt.
On 25 April 2013 20:43, Matteo Bruni mbruni@codeweavers.com wrote:
if (target == GL_READ_FRAMEBUFFER)
context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, draw_binding ? &draw_binding : 0);
else
context_bind_fbo(context, GL_READ_FRAMEBUFFER, read_binding ? &read_binding : 0);
I don't think using 0 here is strictly wrong, but a proper NULL would probably be clearer. As a followup, I think we can actually get rid of the glGenFramebuffers() in context_bind_fbo() these days and just pass a GLuint instead of a pointer. The only place left that actually creates FBOs should be context_apply_fbo_entry().
2013/4/25 Henri Verbeet hverbeet@gmail.com:
Seems ok, though a small comment explaining the issue this patch fixes probably wouldn't hurt.
A comment in the commit message or in the code?
On 25 April 2013 20:43, Matteo Bruni mbruni@codeweavers.com wrote:
if (target == GL_READ_FRAMEBUFFER)
context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, draw_binding ? &draw_binding : 0);
else
context_bind_fbo(context, GL_READ_FRAMEBUFFER, read_binding ? &read_binding : 0);
I don't think using 0 here is strictly wrong, but a proper NULL would probably be clearer.
Indeed :/
As a followup, I think we can actually get rid of the glGenFramebuffers() in context_bind_fbo() these days and just pass a GLuint instead of a pointer. The only place left that actually creates FBOs should be context_apply_fbo_entry().
Good idea. I'll explore that. Thanks for the review, as usual.
On 25 April 2013 23:55, Matteo Bruni matteo.mystral@gmail.com wrote:
2013/4/25 Henri Verbeet hverbeet@gmail.com:
Seems ok, though a small comment explaining the issue this patch fixes probably wouldn't hurt.
A comment in the commit message or in the code?
The code. For example above the "glReadBuffer(GL_NONE);".