On 24 October 2011 18:58, Matteo Bruni mbruni@codeweavers.com wrote:
- if (pCaps->VertexShaderVersion > D3DVS_VERSION(1,1))
 - pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
 - if (pCaps->PixelShaderVersion > D3DPS_VERSION(1,4))
 - pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
 
fixup_caps() should already do this.