On 24 October 2011 18:58, Matteo Bruni mbruni@codeweavers.com wrote:
- if (pCaps->VertexShaderVersion > D3DVS_VERSION(1,1))
- pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
- if (pCaps->PixelShaderVersion > D3DPS_VERSION(1,4))
- pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
fixup_caps() should already do this.