On 30 October 2016 at 15:02, Stefan Dösinger stefandoesinger@gmx.at wrote:
Feel free to ignore this. With this the file follows the wined3d style, unless I missed something...
+static void _dump_executedata(const D3DEXECUTEDATA *lpData)
Naming conventions for "_dump_executedata" and "lpData".
TRACE("dwSize : %d\n", lpData->dwSize);
%u for unsigned integers, punctuation.
-static void _dump_D3DEXECUTEBUFFERDESC(const D3DEXECUTEBUFFERDESC *lpDesc) { +static void _dump_D3DEXECUTEBUFFERDESC(const D3DEXECUTEBUFFERDESC *lpDesc) +{ TRACE("dwSize : %d\n", lpDesc->dwSize);
Likewise.
TRACE("dwFlags : %x\n", lpDesc->dwFlags);
%#x for hexadecimal values.
@@ -76,12 +78,12 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, for (;;) { D3DINSTRUCTION *current = (D3DINSTRUCTION *)instr;
Should probably be const.
BYTE size;
WORD count;
count = current->wCount;
size = current->bSize;
instr += sizeof(D3DINSTRUCTION);
BYTE size;
WORD count;
count = current->wCount;
size = current->bSize;
instr += sizeof(D3DINSTRUCTION);
"sizeof(*current)"
instr = (char*)current + ci->dwOffset;
"(char *)"
default:
ERR("Unhandled OpCode %d !!!\n",current->bOpcode);
Should probably use %#x. Punctuation.
Some of these probably deserve a patch on their own, and there may very well be more issues.