From: Zebediah Figura z.figura12@gmail.com
Signed-off-by: Zebediah Figura z.figura12@gmail.com --- include/vkd3d_shader.h | 9 ++++++++- libs/vkd3d-shader/dxbc.c | 18 +++++++++++++++--- libs/vkd3d-shader/spirv.c | 22 +++++++++++----------- 3 files changed, 34 insertions(+), 15 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index ed6ac44..532b816 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -1125,8 +1125,15 @@ struct vkd3d_shader_signature_element enum vkd3d_shader_component_type component_type; /** Register index. */ unsigned int register_index; - /** Register mask. */ + /** Mask of the register components allocated to this varying. */ unsigned int mask; + /** + * Subset of \ref mask which the shader reads from or writes to. Unlike + * Direct3D shader bytecode, the mask for output and tessellation signatures + * is not inverted, i.e. bits set in this field denote components which are + * written to. + */ + unsigned int used_mask; /** Minimum interpolation precision. */ enum vkd3d_shader_minimum_precision min_precision; }; diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index a62974a..398cd9f 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -2139,7 +2139,7 @@ static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
for (i = 0; i < count; ++i) { - DWORD name_offset; + DWORD name_offset, mask;
if (has_stream_index) read_dword(&ptr, &e[i].stream_index); @@ -2157,7 +2157,19 @@ static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size, read_dword(&ptr, &e[i].sysval_semantic); read_dword(&ptr, &e[i].component_type); read_dword(&ptr, &e[i].register_index); - read_dword(&ptr, &e[i].mask); + read_dword(&ptr, &mask); + e[i].mask = mask & 0xff; + e[i].used_mask = (mask >> 8) & 0xff; + switch (tag) + { + case TAG_OSGN: + case TAG_OSG1: + case TAG_OSG5: + case TAG_PCSG: + case TAG_PSG1: + e[i].used_mask = e[i].mask & ~e[i].used_mask; + break; + }
if (has_min_precision) read_dword(&ptr, &e[i].min_precision); @@ -2167,7 +2179,7 @@ static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size, TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, " "type %u, register idx: %u, use_mask %#x, input_mask %#x, precision %u.\n", e[i].stream_index, debugstr_a(e[i].semantic_name), e[i].semantic_index, e[i].sysval_semantic, - e[i].component_type, e[i].register_index, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff, e[i].min_precision); + e[i].component_type, e[i].register_index, e[i].used_mask, e[i].mask, e[i].min_precision); }
s->elements = e; diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index ec6987b..fa0d4e0 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4139,7 +4139,7 @@ static bool needs_private_io_variable(const struct vkd3d_shader_signature *signa if (current->register_index != reg_idx) continue;
- write_mask |= current->mask & 0xff; + write_mask |= current->mask; ++count;
if (current->sysval_semantic) @@ -4216,7 +4216,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
- write_mask = signature_element->mask & 0xff; + write_mask = signature_element->mask;
component_count = vkd3d_write_mask_component_count(dst->write_mask); if (builtin) @@ -4228,8 +4228,8 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi else { component_type = signature_element->component_type; - input_component_count = vkd3d_write_mask_component_count(signature_element->mask & 0xff); - component_idx = vkd3d_write_mask_get_component_idx(signature_element->mask & 0xff); + input_component_count = vkd3d_write_mask_component_count(signature_element->mask); + component_idx = vkd3d_write_mask_get_component_idx(signature_element->mask); }
if ((use_private_var = builtin && builtin->fixup_pfn)) @@ -4657,10 +4657,10 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
builtin = vkd3d_get_spirv_builtin(compiler, dst->reg.type, sysval);
- write_mask = signature_element->mask & 0xff; + write_mask = signature_element->mask;
component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask); - output_component_count = vkd3d_write_mask_component_count(signature_element->mask & 0xff); + output_component_count = vkd3d_write_mask_component_count(signature_element->mask); if (builtin) { component_type = builtin->component_type; @@ -4833,9 +4833,9 @@ static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compi unsigned int i, index, array_idx; uint32_t output_id;
- dst_write_mask = output->mask & 0xff; + dst_write_mask = output->mask; write_mask &= dst_write_mask; - use_mask = (output->mask >> 8) & 0xff; + use_mask = output->used_mask;
if (!write_mask) return; @@ -4847,7 +4847,7 @@ static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compi }
swizzle = get_shader_output_swizzle(compiler, output->register_index); - uninit_mask = dst_write_mask & use_mask; + uninit_mask = dst_write_mask & ~use_mask; if (uninit_mask) { /* Set values to 0 for not initialized shader output components. */ @@ -6180,7 +6180,7 @@ static void vkd3d_dxbc_compiler_emit_default_control_point_phase(struct vkd3d_dx const struct vkd3d_shader_signature_element *output = &output_signature->elements[i]; const struct vkd3d_shader_signature_element *input = &input_signature->elements[i];
- assert((input->mask & 0xff) == (output->mask & 0xff)); + assert(input->mask == output->mask); assert(input->component_type == output->component_type);
if ((input_builtin = get_spirv_builtin_for_sysval(compiler, vkd3d_siv_from_sysval(input->sysval_semantic)))) @@ -6191,7 +6191,7 @@ static void vkd3d_dxbc_compiler_emit_default_control_point_phase(struct vkd3d_dx else { component_type = input->component_type; - component_count = vkd3d_write_mask_component_count(input->mask & 0xff); + component_count = vkd3d_write_mask_component_count(input->mask); }
if (input_builtin)