I was thinking of a combined project between Ogre (graphics engine) and Wine. Ogre works on Windows and Linux. It has an OpenGL and DirectX backend. Maybe a student could try to get the DirectX-backend working in Linux with Wine.
This would result in a lot of patches for Wine, and the first native Linux DirectX app of this size that I know of. Wouldn't that be cool?
Remco
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On Friday 16 March 2007 02:49, Remco wrote:
I was thinking of a combined project between Ogre (graphics engine) and Wine. Ogre works on Windows and Linux. It has an OpenGL and DirectX backend. Maybe a student could try to get the DirectX-backend working in Linux with Wine.
I haven't tried yet, but this should be rather straightforward. You'd need to recompile all the depenencies and Ogre from source in wine, though, that's quite a hassle. I use Ogre in another project I'm in, I build Ogre rpm packages, I know what I'm talking about there. The Win32 dep package is for MSVC++ 2005 SP1, which didn't work in Wine, I think.
This would result in a lot of patches for Wine, and the first native Linux DirectX app of this size that I know of. Wouldn't that be cool?
I don't actually see the difference between running Ogre apps and other DirectX apps.
Or am I getting you wrong and you're suggesting to make the DirectX backend work as a winelib app on native Linux without Wine?
Cheers, Kai
Am Freitag 16 März 2007 02:49 schrieb Remco:
I was thinking of a combined project between Ogre (graphics engine) and Wine. Ogre works on Windows and Linux. It has an OpenGL and DirectX backend. Maybe a student could try to get the DirectX-backend working in Linux with Wine.
This would result in a lot of patches for Wine, and the first native Linux DirectX app of this size that I know of. Wouldn't that be cool?
Yes, this sounds like a good bug fixing SoC. Last I tried ogre on Wine I saw that the gl backend mostly works, but the d3d9 and d3d7 backends are in a bad shape.
Hunting those bugs should be comparably easy. Ogre is open source, and has a (hopefully) helpful community :-)
On Fr, 2007-03-16 at 10:30 +0100, Stefan Dösinger wrote:
Am Freitag 16 März 2007 02:49 schrieb Remco:
I was thinking of a combined project between Ogre (graphics engine) and Wine.
Last I tried ogre on Wine I saw that the gl backend mostly works, but the d3d9 and d3d7 backends are in a bad shape.
I test sometimes "Magic_of_Stonehenge.exe" and that Ogre3D-Demo works with the OpenGL and the d3d9 Backend.
The d3d9-Backend uses less CPU-Time compared to the OpenGL Backend. (1027x768x32 Fullscreen in virtual Desktop-Mode, ATI Radeon 9500PRO, ATI-Driver)
A DX app packed nicely with winlib would be wonderful. It realistically isn't an enormous hurdle but the 'look what I did!' factor would be amazing. Now if only you could convince Blizzard for WoW =D
On 3/15/07, Remco remco47@yahoo.com wrote:
I was thinking of a combined project between Ogre (graphics engine) and Wine. Ogre works on Windows and Linux. It has an OpenGL and DirectX backend. Maybe a student could try to get the DirectX-backend working in Linux with Wine.
This would result in a lot of patches for Wine, and the first native Linux DirectX app of this size that I know of. Wouldn't that be cool?
Remco
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