Am Montag 27 November 2006 13:36 schrieben Sie:
Here is log from 3DMark 2005, some new games are not working with those patches, 3DMark 2001 works but very bad in high details tests.
05 fails because of pixel shaders / glsl, and I know that 2001 is broken because my patch doesn't care for offscreen rendering yet. The mail was mainly to show what the code looks like, rather than doing extensive testing. Its time for testing once pshaders, glsl and offscreen rendering are in.
Sorry - Should have mentioned that in my original mail
On 27/11/06, Stefan Dösinger stefandoesinger@gmx.at wrote:
Am Montag 27 November 2006 13:36 schrieben Sie:
Here is log from 3DMark 2005, some new games are not working with those patches, 3DMark 2001 works but very bad in high details tests.
05 fails because of pixel shaders / glsl,
Eh? 3DMark05 doesn't work with current git either. We're missing a couple of caps and some of the limits we report are too low.
Am Montag 27 November 2006 14:47 schrieben Sie:
On 27/11/06, Stefan Dösinger stefandoesinger@gmx.at wrote:
Am Montag 27 November 2006 13:36 schrieben Sie:
Here is log from 3DMark 2005, some new games are not working with those patches, 3DMark 2001 works but very bad in high details tests.
05 fails because of pixel shaders / glsl,
Eh? 3DMark05 doesn't work with current git either. We're missing a couple of caps and some of the limits we report are too low.
Well, even if it worked before it would fail now with my patches :-) That's what I mainly wanted to say :-)
It is working, only demo version (you cant use full version), and only demo can run on my system with GLSL.
Mirek
H. Verbeet napsal(a):
On 27/11/06, Stefan Dösinger stefandoesinger@gmx.at wrote:
Am Montag 27 November 2006 13:36 schrieben Sie:
Here is log from 3DMark 2005, some new games are not working with those patches, 3DMark 2001 works but very bad in high details tests.
05 fails because of pixel shaders / glsl,
Eh? 3DMark05 doesn't work with current git either. We're missing a couple of caps and some of the limits we report are too low.
On 27/11/06, Mirek thunder.m@czela.net wrote:
It is working, only demo version (you cant use full version), and only demo can run on my system with GLSL.
Mirek
Ah yes, I think Tom mentioned that the demo does work. I was thinking about the actual game tests.
I do know what caps it needs, and those should be fairly trivial to add. However, it also needs at least 64 for the pointsize limit and at least 8 for the number of simultaneous fixed function texture units, which are a bit harder to properly support. We could of course just lie about them :-), but I'd rather not.