Am Donnerstag, 19. Februar 2009 17:03:37 schrieb Henri Verbeet:
I haven't looked at all the different formats yet, just a general question: Why did you choose to keep the WINED3D formats and not use the DXGI formats in wined3d? I'm not saying that there's anything wrong with that, I'm just curious what lead to that decision. I was inclined to do it the other way around, mostly because of the generic and specific(ie SINT, UINT, SRGB) formats in DXGI.
2009/2/19 Stefan Dösinger stefandoesinger@gmx.at:
Am Donnerstag, 19. Februar 2009 17:03:37 schrieb Henri Verbeet:
I haven't looked at all the different formats yet, just a general question: Why did you choose to keep the WINED3D formats and not use the DXGI formats in wined3d? I'm not saying that there's anything wrong with that, I'm just curious what lead to that decision. I was inclined to do it the other way around, mostly because of the generic and specific(ie SINT, UINT, SRGB) formats in DXGI.
Not all of those formats have a DXGI equivalent. Where a DXGI equivalent exists I'm using that, and we'll probably want to change the naming of the other formats to be consistent with the DXGI formats eventually.