Hello,
the 2 lines
+ #include "d3dx9.h" + #include "d3dx9effect.h"
in the d3dx9_36/effect.c file are useless, since in the d3dx9_private file, one calls d3dx9.h file which calls d3dx9effect.h
A+
David
Hello David,
Indeed. shader.c has the same problem. Feel free to send a patch or I will do it in next patches.
A+ Christian
David Adam a écrit :
Hello,
the 2 lines
- #include "d3dx9.h"
- #include "d3dx9effect.h"
in the d3dx9_36/effect.c file are useless, since in the d3dx9_private file, one calls d3dx9.h file which calls d3dx9effect.h
A+
David
Hello,
I removed my wine git, so I am not able to send a patch.
It would be great if you could do it.
A+
David
2010/3/23 Christian Costa titan.costa@wanadoo.fr
Hello David,
Indeed. shader.c has the same problem. Feel free to send a patch or I will do it in next patches.
A+ Christian
David Adam a écrit :
Hello,
the 2 lines
- #include "d3dx9.h"
- #include "d3dx9effect.h"
in the d3dx9_36/effect.c file are useless, since in the d3dx9_private file, one calls d3dx9.h file which calls d3dx9effect.h
A+
David
Ok. I'll do it.
A+ Christian
David Adam a écrit :
Hello,
I removed my wine git, so I am not able to send a patch.
It would be great if you could do it.
A+
David
2010/3/23 Christian Costa <titan.costa@wanadoo.fr mailto:titan.costa@wanadoo.fr>
Hello David, Indeed. shader.c has the same problem. Feel free to send a patch or I will do it in next patches. A+ Christian David Adam a écrit : Hello, the 2 lines + #include "d3dx9.h" + #include "d3dx9effect.h" in the d3dx9_36/effect.c file are useless, since in the d3dx9_private file, one calls d3dx9.h file which calls d3dx9effect.h A+ David