Robert Shearman rob@codeweavers.com writes:
--- dlls/ntdll/heap.c 25 Jun 2005 18:00:57 -0000 1.41 +++ dlls/ntdll/heap.c 8 Jul 2005 16:22:47 -0000 @@ -52,6 +52,9 @@ typedef struct tagARENA_INUSE { DWORD size; /* Block size; must be the first field */ DWORD magic; /* Magic number */
- BYTE unused_bytes; /* Number of bytes in the block not used by user data */
- BYTE reserved0[3]; /* Not used. Set to 0 */
- DWORD reserved1; /* Not used. Set to 0 */
} ARENA_INUSE;
I don't think we want to double the arena size for that. You can just steal a few bits from the magic number.